SamSuka
deadwinter
deadwinter

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Comic Report #48.2 - Showtime

Here is this week's textless final page!  I'll be brief with my writeup so I can get to writing and put it up on the main site before bed.

One of the hardest things about working in a painterly style like this is how long it takes to see a piece through to completion.  Complex artwork looks awful to the artist's eyes- at least to mine- until it's about 80% finished.  You know in your head what you want to do and for so long the work is just flat tones and blocked-in shapes, it's unrealized potential and you have to work through that until you get it close enough to complete that it starts to resemble what you set out to create in the first place.  This page underscores this element of the creative process well, I feel.  There aren't a lot of panels, but what panels I do have depend heavily on some light source detailing to really shine and convey what I wanted them to from the outset.  Once that middle panel in particular started to come together I got real excited and powered through the rest of the page!

I'll get back to work finishing it up nice and getting it online to share now.  Thanks again for being patient, not just with my artwork but with the whole balancing comics and gamedev rhythm.  I'm always working hard to keep everything moving forward.

Comic Report #48.2 - Showtime

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