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deadwinter
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Comic Report #92 - Intermissions

This week's a fun week of stuff to share. I've got a new comic page sketched for you, but I also have a plan of action for the rest of December, but also I have some new gamedev stuff to share as well in another post after this. 

The first thing: my plans for December.  This week I did planning and layouts for the next three pages so the whole intermission is plotted.  The idea is, I can post a sketch this week, then I can get the page inked and finished relatively quickly, and then I just sit on it until next Friday, when I can post both the new page and the sketch for the next page, and then just repeat this loop until the intermission is over, so it's just a bunch of stuff being posted conisistently.  It's very nice.

Now the second thing!  I have seen some people speculating about what was going on with Trevor and Mary so it's fun to be like, well!  The plan has been to follow up this scene with a Trevor intermission, just to really tie a bow on a lot of loose threads and move on with other parts of the story.  This is like the perfect intermission to check in on this thread so it's like, now or never.

The last time these two showed up was page 403, settling into the cinema Mary worked as a projectionist at.  A fun little side detail: the design for this cinema is loosely based on my old memories of the one I used to go to growing up, the Showcase Cinemas in Southington, CT, which had this wavy road on the left side leading into the parking lot and just being a wide flat building with that big front segment.  They used to have a Children of the Atom cabinet in the arcade there and that was one of my first glimpses at fighting games.  So anyways, the first panel is an establishing shot of the theater so we know we're still there.

Second panel is Trevor and Mary watching a movie.  I'd been thinking about what kind of movie I want to put on the screen, and I'm thinking of finding a good scene from Lock, Stock and Two Smoking Barrels to put up there.  I like a lot of those old Guy Richie films, but also having a British film would give Trevor some sort of thread to think about Lizzie again. Plus, getting a chance to draw young Jason Statham sounds like a fun reason to make that pick.

Third panel is Mary responding to what Trevor is saying in the earlier panels.  I'd thought about if she's a projectionist if she needed to stay up in the booth to run the machines, and how much researching what projectionist booths look like, but I also think her just letting it run and knowing when to go up to switch reels can be implied since putting them in the movie theater seats reads much more clearly as them hanging out in a cinema watching movies while everything else goes on outside. So while them being in the projectionist booth is probably more correct, this shot is more fun.

The penultimate row of panels is the rebuttal paragraph.  Whatever Trevor was on about in the first part of the page, this is Mary's offering her perspective.  There is a pretty good cause for these two to believe there aren't many other people besides them still alive, so if they're stuck together they may as well make the most of the situation- Mary's ribbing with her elbow is an indicator of that.

And the last panel is the dawning proof that no, you're not the last two people alive.  I'd wrestled with this shot a bit too, like a movie theater would normally be a soundproof box, but I need a big sound to draw their attention away from the film, but I also didn't want to squander the opportunity of these two living in a movie theater and not watching movies, so I'm like, whatever. That's a minor enough detail I'm sure people who aren't me won't zero in on, but I do still worry about it anyways.

That's it for today's comic report!  I have a gamedev writeup coming up but I do want to eat dinner first so that will be coming down the pipe in a little bit.  Also, I'll be posting the textless version of this page when it's ready, but it won't go up on the main site until next Friday.  Until then, take care!

Comic Report #92 - Intermissions

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