July report #3
Added 2019-07-23 13:02:40 +0000 UTC
Hi! I could not post the report yesterday because of three bugs that took me a lot of time. In general, I've implemented a system of time and sleep, added new stats to the character and some small stuff. The last week of RPG elements remains, I hope to have time to realize everything that has been planned and already return the content from the main builds.
- Character:
- Added options: hunger, thirst and sleep.
- Added health regeneration if character is not hungry. 
- Time system - is responsible for the time in the game, the change of day / night and the change of some of the stats of main character.

- - Implemented day/night change.
- Implemented influence on the stats of the character: hunger, thirst, sleep.
- Implemented a sleep system and rewind time through interaction with objects (bed). Added interface with the ability to select the number of hours of sleep and the acceleration of health regeneration during sleep. 
- Bugs and glitches:
- Fixed a bug where a character was starting to play a fall animation without any reason.
- Fixed bug with unstable fps due to time system. Fixed through fps lock on 60 frames.

- - Fixed incorrect interface operation due to problems with the ragdoll character.