Hi there! This week, I mainly devoted time to optimization and the game world. In general, I think I need one more week to edit the game menu, and the save system, and then I'll start working only on a new content.
1) Game world:
- Returned the old terrain.
"The Felin's village has been returned and set up. Also added Alice as a starting resident.
- Remade water shader. Now the water is more dynamic (waves).
- Fixed landscape navigation. Now the AI does not "stumble" on the terrain and can move freely around the island.
- Fixed the grass on the landscape: now the grass is under the object of the terrain, which increased the speed of loading the project in the editor, as well as slightly optimized FPS.
- Added swaying of tree branches and grass in the wind.
2) Optimization:
- Optimized project files to reduce build weight (~300MB).
- Optimized materials, as well as some game settings to increase the number of FPS.