Hi! This week I was engaged in plant system and inventory improvement.
1) Character controller: major bug fixes controller:
- Fixed shaking of the head when strafe. Now the camera does not move in different directions.
- Fixed crouching: now the camera stays in one position and does not deviate to the sides.
- Improved animations: idle, walking.
2) Plant system: Added a new system that allows you to harvest certain plants . When collecting, the animation and sound are played.
- Added plants: chamomile, cornflower, poppy, nettle.
- Reworked plants: mushroom.
- Added the plants time to grow up. Each plant has its own growth time and it will vary depending on the rarity of the plant. Certain skills can affect the growth rate.
3) Inventory: Redesigned inventory system.
- Added stacks of items.
- Slightly changed the texture of the book for better readability of the text.
- Information about the item moved to the right page. The player's equipment is now located on the left page.
- Changed icons: backpack, scales, coins.
- Added coin display.
4) Added the character's equipment menu: while only the basis, "connection" of this menu with the inventory in the process. This menu will display the equipment put on the character (weapons, armor, jewelry...)
5) Misc:
- Optimized script inverse kinematics of the player.
- Mushrooms on the map are now plants and not items.