SamSuka
aurorasfog
aurorasfog

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January report #3

Hi! Quite a lot has been done this week. From the main thing: improved inventory, optimized a lot of scripts, fixed a decent number of bugs and is currently engaged in artificial intelligence of NPC. I add new States to them: new types of work, rest, and improve interaction with them.

1) Inventory:

- Reworked inventory interface for a new version with item icons; 

- Fixed a bug with using the item: food, firewood. The item was not correctly removed from the inventory.

- Fixed a bug with updating the number of food (stacks) in real time; 

- Added armor types: torso, head, etc... 

- Added display of armor in the equipment menu; 

- Added display of stats on the left inventory page; 

- Optimized code for all inventory items + its interface elements;

2) Interface: implemented display of interaction text + object name when hovering over an item/object. Added the following cases:

- Name of the selected item; 

- Name of the NPC; 

- Name of the plant to collect;

- Name of the interactive object; 

3) NPC:

- Optimized NPC script code;

- Redesigned interaction with NPCs when they are asleep. Now they do not get out of bed, but slightly raise themselves and start a dialogue;

- Moans are now loaded dynamically if necessary, for RAM optimization; 

- Optimized code "death" of the NPC. Now the health check is called when the value changes; 

- Fixed: if the character is dead, he can't turn his head; 

- Fixed: if a character is dead, they can't blink their eyes; 

- Fixed: the main character object starts to fail after death; 

- Redesigned NPC beds so that the head does not "fall" into the pillow;

- Fixed animation for NPCs to lie down and get out of bed normally; 

4) Artificial intelligence: work is still in progress. One bug delayed the release of the report:)

- Added a system of state indexes. This is necessary to optimize the transition between states in the animation plan;

5) Bugs and fixes:

- Fixed (redone) bug with the quest system: checking for the number of items;

- Fixed the physics of the starting tunic: now it does not fall into the legs;

- Fixed physics of breasts in all the characters;

- Fixed the behavior of tail physics in characters;

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