February report #3
Added 2020-02-23 17:57:57 +0000 UTC
Hi! This week I decided to finish the crafting system, and also worked a little on the modification/repair system. The craft is almost ready, it took me almost all week, but it looks very decent. There are, however, a couple of little things left, but I can finish this on Monday.
1) Crafting system:
- Added display of available/require number of ingredients;
- Added support for multiple ingredients;
- Added a kettle and a frying pan to the campfire;
- Fixed: indgredients count updates after crafting;
- Implemented a limit on crafting: only when the fire is burning. The fire lights up automatically at the start of crafting, if campfire has any fuel;
- Increased the number of added fuel to the fire;
- At the start of the game, the fire fuel is set randomly;
- Tools are displayed depending on the type of workbench;
- Implemented highlighting recipes that we can prepare;
- Added cooking/crafting time for the item;
- Improved visual interface of the crafting menu;
- Implemented the crafting menu, where items are displayed in the crafting process;
- Implemented slots for crafting: the more slots, the more food is prepared at the same time;
2) Items:
- Added the following items: kettle, pan, potatoes;
3) Modification/repair system:
Armor/clothes in the game will change depending on the wear value. Below I will attach a gif and a screenshot;
- Implemented a clothing material that will display the state of clothing (holes);
- Added dirt to the material to emphasize the condition of the clothing;
4) Misc:
- Optimized the game's sprites;