April Report #4
Added 2020-04-26 19:42:06 +0000 UTC
Hi! This week I worked hard on the interface of the book. Also I changed inventory from the list to the "icon" version, because it will be useful for future mechanics, namely for cooking potions, where the new player will have to determine what kind of plant it is in his hands, because the name will only be displayed when you have enough Alchemy skill.
I also started to improve the dialog system, but there is not enough progress because I started recently.
1) Interface:
- Redesigned bookmarks (top buttons) in the book;
- Inventory: Items are now made in the form of icons;
- Added the description of the item when hovering it;
- Added item information output when hovering in the equipment slot;
- The panel with information about the object now follows the cursor;
- Added automatic change of armor (weapons) if the slot is already occupied;
- The appearance of the stats menu is slightly changed;
- Optimized all sprites, and improved the resolution of some;
- Slightly changed the appearance and location of the health, mind, and stamina bars;
2) Dialogs:
- Added the ability to answer in dialogue with keyboard (keys 1,2,3...);
- Removed the display of the required attribute, now it looks like: [Attribute];
- The player doesn't know the NPC's name until the NPC tells him;
3) Misc:
- Improved Player's controller script;
- Customized graphics presets;
4) Bugs:
- Fixed a controller error: the character started moving by itself;
- Fixed a controller bug that didn't allow you to change the movement keys;
- Fixed a bug when adding an item incorrectly: the number of items was updated and a new one was added;
- Fixed a bug with equipment: removed the ability to stack armor and weapons;