May Report #1
Added 2020-05-03 20:00:24 +0000 UTC
Hi! Implemented a day/night cycle system, and also changed the character's balance. Now time in the game will affect almost everything: plant growth rate, player's health regeneration, AI daily routine, etc...
By the way, at the end of this month I plan to release an update, but I haven't really told you anything about my plans, so here's a quick summary:
- 3 radically new quests that can be solved depending on the selected attributes or skills. So far, I have ideas about three types of solutions for each quest.
- New crafting system that will require player's attention and performing actions in a certain order. Now the player does not have any crafting recipes, You will have to either find them or buy them, and this does not guarantee that the recipe won't be damaged.
- New character in the Felin's village: the city needs a merchant, and the merchant needs a good buyer like You:)
If suddenly I don't have time to do it, I will change release date, I don't want to release a raw product.
1. Day/Night System:
- Implemented a day/night system: a full day is 60 minutes of real time;
- Added sleep animation for player;
- Fixed minor UI bugs: the cursor didn't remove when you sleep;
- The current time is displayed only if the player has a watch;
- Added a haystack as a simple bed: beds will affect the quality of sleep;


2. Rebalance of player's stats:
- Starting health regeneration now depends on your character's Endurance level;
- Health regeneration now displays (in book) the value that will be restored in one game hour (150 seconds);
- Health can be auto-restored now with a low hunger lever, but 25% slower;
- Sleep allows you to restore your health up to 70% faster;

3. Misc:
- NPC has random animations during the dialog;
- Fixed a bug with a player's penis visible through clothing;
