May Report #5
Added 2020-05-31 18:22:33 +0000 UTC
Hi. I'm still working on quests. I have to take a lot of things into account in order not to repeat past mistakes. The release of the build will have to be postponed for another month, because I am still doing gameplay things, and there are still graphics and optimization ahead. Hope for your understanding:)
1) Dialog System: the dialog system editor has been reworked.
- Reworked the ability to set the current NPC emotion;
- Improved calling of various game functions;
- Answers: added an additional condition (quest + player's skill/attribute level);
- Index: reworked setting the index in the dialog. This fixed the dialog hang error (dialog with Nami in 0.32).
2) Misc:
- Added icons (4): Trout, Carrot, Fish Soup, Onion;
- Added item (4): Trout, Fish Soup, Onion, Carrot;
- Added 2 new soup recipes;
- Improved the initial dialogue with Alice: the Player knows Alice's name after the dialogue, Alice gives Rag Tunic;
- Plant system: removed unnecessary (old) variables, optimized the frequency of growth calls, the world time multiplier now affects the growth rate;
- Added plants: Carrot, Onion, Potato;
- Added plants to Alice's kitche-garden;
- Implemented a skill level check in the dialog;
- Added a new dialog with Nami;
- The player gains experience when successfully using an answer with an Attribute or Skill in the dialog;
- Updated item's visual: Bottle Of Water;
- Added a system for displaying recipes;
3) Errors:
- Fixed a bug: the Dialog with Nami caused a hang-up;
- Fixed a bug: keyboard responses in dialogues didn't work correctly;
- Fixed a visual bug: the size of the quest's title buttons;
- Fixed a bug: incorrect check of items during crafting;