SamSuka
dk999
dk999

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Update 1.124 with Gallery

Hey folks!  Housekeeping stuff here for you, so if you want to see what all has been adjusted, you can!

- Coach Grifter - Updated Day 12 shower picture with his backside view.  His Amusement park date also got a brand new CG at the top of the ferris wheel.

- Chester - Chester's shower sex scene has been reworked to include the new art!  That was a way bigger undertaking than I realized it would be, but it's done (I did find a few odd bugs that I fixed, but I'm sure someone is bound to find one I didn't)!  I've also adjusted the scenes where you search his room and cook dinner with him.  I removed those amazing 3D scenes I built ages ago.  I also corrected various typos and whatnot in his route.  There is a lot more to go through still, but I made some big changes in his route overall.

- Darius - Day 32 for after dinner, Darius now has a new song to play.  Composed by Civ Valian (he did the music for Endless Bounty!).  Be sure to give it a listen.

- Misc. - All characters have phone portraits that will change through the routes.  A handful of backgrounds have been updated, so there will be even less black screens now and only a few generic BGs left to replace!  I removed the "Side Route" selection image too, and it has been replaced with a menu.  It felt out of place, so I've changed that.

Upcoming Stuff

- Dozer's Day 33 Update is next for the 16th and Darius's day 33 with be on the 1st of October.  Keep in mind, there will be no update for October 16th or November 1st.  Richard will be on November 16th.  I'll start letting you folks now, for October, I normally release a full project in that time.  Part of the reason I do this is because CaptainGerBear spends his time in ORCtober dealing with his Tuskbuddy Exchange, so I don't have him do art for me at the time.  This year will be a little different though.  I'm working with a bigger team than I'm used to, so on Patreon, I'll only be releasing a demo of the project.  You guys will get to see it first (along with some concept stuff), but the full, final release will not be launched here.  It's a big bigger than what I'm used to doing, so we're spending more time on it.  I look forward to sharing more of that with you guys next month!

Itch Link (please use this first if you can!)- https://dynewulf.itch.io/10-ea-patreon-download/patreon-access

One Drive -  https://1drv.ms/u/s!Aojwdb9M1OythaIYyM1SYa3ueV95hQ?e=wxZNmz

- Thanks so much for the continued support with typos and other errors with the Google Docs page.   It helps tremendously!  Don't forget, you can post image  errors there too (just keep in mind, the transition we are going  through).  Please keep errors posted to the reports page and not in comments/messages to me~

- Don't forget, you can see my update schedule here!

Thank you all so very much for the support!  I'm really excited about sharing some of the stuff I have in store for you all~

Comments

Good to know. Ill have to adjust some stuff and see if I can figure out what's causing it.

DyneWulf

Just started replaying chesters route. Saves after that point are fine however I’ve replayed from the beginning several times just to be sure & at that point it crashes for me as well

Diamante

Thanks a lot. I've had something similar before (not with EA) and usually just redownloading or completely reinstalling the game fixes it, but that isn't working this time.

sonicassassin

Hmmm, that's odd. I know what causes this sort of error, but it shouldn't be happening right here. I'll have to investigate a little more to see if I can figure out why it's happening to you.

DyneWulf

Got no way to send a screenshot, but here's the traceback log. I'm sorry, but an uncaught exception occurred. While running game code: Exception: Switch could not choose a displayable. -- Full Traceback ------------------------------------------------------------ Full traceback: File "Chester_time_1.rpyc", line 385, in script File "D:\Documents\EA\renpy\ast.py", line 708, in execute renpy.exports.say(who, what, *args, **kwargs) File "D:\Documents\EA\renpy\exports.py", line 1345, in say who(what, *args, **kwargs) File "D:\Documents\EA\renpy\character.py", line 1142, in __call__ self.do_display(who, what, cb_args=self.cb_args, **display_args) File "D:\Documents\EA\renpy\character.py", line 842, in do_display **display_args) File "D:\Documents\EA\renpy\character.py", line 591, in display_say rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward) File "D:\Documents\EA\renpy\ui.py", line 297, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "D:\Documents\EA\renpy\display\core.py", line 2702, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "D:\Documents\EA\renpy\display\core.py", line 3194, in interact_core self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn) File "D:\Documents\EA\renpy\display\core.py", line 2094, in draw_screen renpy.config.screen_height, File "renpy/display/render.pyx", line 490, in renpy.display.render.render_screen (gen\renpy.display.render.c:6805) rv = render(root, width, height, st, st) File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "D:\Documents\EA\renpy\display\layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "D:\Documents\EA\renpy\display\layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "D:\Documents\EA\renpy\display\layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "accelerator.pyx", line 110, in renpy.display.accelerator.transform_render File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "D:\Documents\EA\renpy\display\image.py", line 500, in render return wrap_render(self.target, width, height, st, at) File "D:\Documents\EA\renpy\display\image.py", line 306, in wrap_render rend = render(child, w, h, st, at) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "D:\Documents\EA\renpy\display\layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "D:\Documents\EA\renpy\display\layout.py", line 336, in render surf = render(self.child, width, height, st, at) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "D:\Documents\EA\renpy\display\image.py", line 500, in render return wrap_render(self.target, width, height, st, at) File "D:\Documents\EA\renpy\display\image.py", line 306, in wrap_render rend = render(child, w, h, st, at) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "D:\Documents\EA\renpy\display\layout.py", line 336, in render surf = render(self.child, width, height, st, at) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "D:\Documents\EA\renpy\display\layout.py", line 1283, in render self.update(st, at) File "D:\Documents\EA\renpy\display\layout.py", line 1265, in update child, redraw = self.function(st, at, *self.args, **self.kwargs) File "D:\Documents\EA\renpy\display\layout.py", line 1341, in condition_switch_show return condition_switch_pick(switch), None File "D:\Documents\EA\renpy\display\layout.py", line 1337, in condition_switch_pick raise Exception("Switch could not choose a displayable.") Exception: Switch could not choose a displayable. Windows-8-6.2.9200 Ren'Py 7.3.5.606 Extracurricular Activities 0.0 Fri Sep 03 17:12:23 2021

sonicassassin

Hmm, can you send me a screen shot? I can't seem to make a crash happen,

DyneWulf

It happens as soon as the scene starts, right after Chester says "let's get in the shower", then I get the grey screen.

sonicassassin

Does it happen right away? When you click on something?

DyneWulf

I keep getting a crash whenever I get to Chester's shower scene. I tried both loading a save near that point and starting a whole new game.

sonicassassin

Well, the older art wasn't in the gallery, so when I updated it to Gerbear's art, I added unlock conditions. I also added a completely new piece that has to be unlocked. There are guides already, so following those should help unlock anything missing.

DyneWulf

So just wondering, will this be a continuing thing when you update a cg it relocks it in the gallery. Or have you been adding in more CGs thus new stuff for us to unlock? Either way at this rate we will need a guide just for the CGs, cause I still not been able to figure out one of coach's CGs.

Mestev

And thank you as well for supporting the project, haha. One day, it will be all functioning properly, and it will be up on Steam! Gotta cram as much content into this as I can~

DyneWulf

The image gallery is gonna get a complete rework, cause there's a handful of things that are broken, haha. For the CGs, there are tabs on the gallery and 4th tab that says "Special" is for the CGs :)

DyneWulf

Hm. Having trouble with galleries. The image gallery is all kinds of messed up, frequent crashes if I click the wrong things, etc. But that's fine, I understand it'll get fixed eventually. But was I wrong that there was supposed to be a CG gallery too? I don't see that anywhere...Just a music one and a character/outfit one. The splash pages are what I'm most excited about trying to collect.

Will Hutcheson

Came across your game like a week ago and devoured it, love it so much, I can see how much hard work and attention has gone into it. Became a Patron today, my little 100% completionist soul needed unlockable galleries. Can't wait to buy it on Steam one day so I can get achievements too! Kudos to you and CaptainGerbear, who I already loved from See No Evil and his old webcomic Grant.

Will Hutcheson


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