Probably the most important info first: the release of v0.9.0 will be on Monday, March 25th for everyone with level 3 (10$). Everyone with a higher level will get access a little earlier.
Below is more detailed information for those interested in what is new and what consumed the time since the last release. I want to be as transparent as possible and show you why things are taking as long as they are and give some additional background info.
Jessica
Looking back over the last few weeks of work, certainly the most time-consuming process has been preparing Jessica and integrating her into the game. I've learned from creating Hannah, and Jessica is in many ways "better" and more advanced in design than Hannah. Now, some more technical blah-blah could follow, but that should be enough at this point. But that means I didn't just copy Hannah and paste her back in as Jessica with a few small changes. And as I've already mentioned in the past, adding more girls will be much quicker now since I've expanded the game not for just two girls, but prepared it for theoretically unlimited girls!
There is now an introduction scene with Jessica in the game. This scene is unlocked after you have fucked Hannah for the first time (after the story chapter "The Visit"). The next day at noon, a green icon will appear next to the dining table to play it.
And I know the poll about her hair color is still a few hours away, but I think the result is already pretty clear. So she will (very likely) have black hair (over 50% of the votes)! A big thank you to everyone who voted!
Hannah
The second big time-consumer was the creation of a new story chapter ("Final Exam") with Hannah, including brandnew NSFW material and animations.
General
I have also further improved the door mechanics so that the player can no longer be accidentally knocked into or through walls (at least I hope so...) Also interaction with Hannah in some of her work positions has been improved.
And last but not least: There were some comments on the game in which people noted that they found the slow walking speed a bit annoying. So I have also worked out a solution for this: I have extended the options so that everyone can now set the walking speed as they prefer.
I hope I haven't bored you with my extended presentation and am now getting ready for the final test phase of the new content so that you have as few bugs/problems as possible when playing the new stuff.