SamSuka
HexorGames
HexorGames

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A big step forward - content preview

It's been a few days since you last read from me. So there's all the more to see and read today!

First: I would like to show you some screenshots and a little animation clip from the new story chapter with Jessica. The contents on the screenshots and the clip are so freshly forged that they are still glowing! As you can see, I've built the first interaction with Jessica where her body and your body touch. I personally love the way she looks when she's in your arms.

Jessica is not just a copy of Hannah, but is constructed in such a way that she can be equipped with more abilities. So I also had to take a new, different approach to the animation and synchronization of her and the player. As this was no easy task, this is another big step forward for the game and a technical milestone for me!

To summarize, I can say that this story chapter will be the most complex so far from a technical point of view. I learned a lot while building it and was able to add small fixes and features that will be used in the future to increase the overall quality of the game.

A preview of the upcoming NSFW content of Jessica will follow in the next few days!

Second: I have expanded the info messages when your stats or the girls' stats are tested. Until now, when a stat failed or passed, there was no info on what value(s) were needed to successfully pass the tests. That's over now! The required stats values are now displayed in brackets after the stat names inside the messages.

I think it's good to have an orientation on how far you have to increase a stat before you can continue at a certain point in the game.

Third: There are a few points where you are in dialog with a character and suddenly start a monologue (to reflect yourself, think about something, observe something, etc.). I sometimes caught myself not recognizing that switch at first and was a bit distracted by who was saying what.

That's why I wanted to add something new to make the monologues stand out a bit. Now when you have a monologue in the game, the screen turns monochrome. I think this makes things clearer and gives the game a nice touch (it feels a bit like being in stopped time, if you know what I mean).

I've added a series of screenshots to show you the features mentioned, and will be back with more soon! I hope you like the upcoming content and wish you a lovely day!

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