SamSuka
maelion
maelion

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Gameplay elements

Gameplay elements

The main gameplay will be done on pre-calculated sets, a bit like this good old ff7, called "Playgrounds" on which you can interact in Point and Click mode.

Aline will be able to observe and glean information, interact with elements of the scenery, talk to people or move from one place to another.

Depending on her statistics related to the Slayer P.H.A.N.T.A.S.M. software, she will be able to perform certain actions.

Choices directing her evolution on a slow curve of corruption will be put in place while also proposing choices that will have long term consequences as in Leridia.

In fact, each action will generate experience and/or virtual hearts that the player will be able to spend in the software. 

Aline will therefore evolve according to your choices.

Below, Aline finds herself in a situation where she must be able to assert herself or not. The green answer will generate a virtual heart of arrogance and the blue one a virtual heart of submission.

It is important to understand that Aline has a determined character but that because of her history, she is still young and very naive, she comes to the Beta sector and can be impressed. It will be up to you to decide; to shape her, it is in a way your play doll and the one of the Evil Mind that you will discover soon enough.

If you have gameplay ideas to enrich the concept, I invite you to share them.



Comments

excellent! my favorite part of the gameplay in the demo was the possibility to advance trough the game in diferent ways according to the player style, so very excited about the first release. Also I love the submission dinamics in this kind of games and often if there is any is not that good worked, knowing your other project i can feel confident that you are going to do a good work.


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