Here's a series of pieces that seemed really simple but ended up taking ages and a lot more work than expected to really get just right. We thought that the silhouettes would make it simpler, and it does in some ways, but I still wanted it to have a striking style that had a very specific feel to it, and we struggled a lot with that, going through a lot of iterations before we finally arrived here. I'm pretty happy with how these have turned out, and I hope they'll help the game feel a little more lively! Leslongxia was very patient and determined to make my vision a reality, even when I was having a hard time getting anything done at all. We learned a lot about how to make this sort of thing work together, and I think we're both improved for the experience.
This one came a little down to the wire! Polishing up Wild One v0.01 has dragged out a little, but I'm adding this while waiting for one more batch of feedback from my proofers on my latest additions and adjustments before I ship it out, so hopefully supporters will be playing this before the end of the week!