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Why are Harlequins so strong in 9th?

Let's talk about one of the surprise successes of 9th edition, and how the theatrical Eldar have risen to the top...

Why are Harlequins so strong in 9th?

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I’m just starting to get into 40k again, or I should say for the first time. I remember when I was like 13 and obvious a sick child when I discovered it for the first time, as I because fascinated and totally all jn wirh the drukhari AND the harlequins! I only went as far as buying one single quinie and half paints the models lmao! 22 years later.... and now I’m ready to commit to creating that beautifully sick mob of elitist fancy dancers... 💃 🕺

The Scum Frog

It's good to see a neglected faction doing well. The model of a small number of units that all work well, with a selection of different sub-faction abilities, stratagems, and relics to give the army flavour should make for a nice army to play (works well for a lot of AoS factions). Maybe a little more of that in 40k wouldn't be a bad thing?

Nicholas Harmer

Harlequins won the TableTop Titans mini-tourney a couple weeks ago - disgusting army to play against. The bikes basically ignore every movement rule in the game and the 4++ makes them way tougher than they appear. This army just dictates where/when combat occurs. Maybe White Scars keep up with them.

I've started bringing a patrol of harleys with my DE Alliance of agony. The Voidweaver serves as a decent heavy support, the bikes work great as anti-vehicle platforms similar to my reavers and the Seer brings psychic mumbo jumbo that I otherwise wouldn't get.

Cody Brockway

The Player of Twilight has yet to be FAQ'd right? So currently we don't know if you can only get 1 CP back per turn with it or not

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