Ultramarines in 10th Edition
Added 2023-11-16 01:38:38 +0000 UTCLet's talk about how the poster boys of 40K are shaping up with a review of their characters and the Gladius...
Comments
Hey I got a question. What do you recommend for clippers and plastic glue to use while building models?
Maclain
2023-11-25 01:49:58 +0000 UTCIn the future could there be a video about viability of legends units, such as the spartan tank, in more casual games?
Bologneseman
2023-11-20 21:28:56 +0000 UTCCalgar is awesome with Aggressors as displayed by Lennon this weekend. With vanguards movement tricks they don’t need no land raider delivery.
Ian Stanley
2023-11-20 19:11:39 +0000 UTCAll in all the ultramarine characters are good in paper. But they are all pretty optional tech pieces. Marneus is only one you could say is an autopick as he contributes by just being there menacingly. Tigurius is good character and all but like you said really doesn't have a good unit now that the sternguard were obliterated. And don't get me going how they demolished my man Guilliman. Way too expensive for what he brings.
Double W
2023-11-16 05:42:48 +0000 UTCGreat breakdown of the advantages of Ultra's, thanks.
Joel's90'sflashback
2023-11-16 02:03:11 +0000 UTCTigirius 4+ FNP against MWs is nice because if he fails the hazardous role from his psychic attack you get to roll to save yourself from the 3 mortal wounds. I also think it's work exploring Tigurius with melee units like Assault intercessors vs BGVs. He gives them extra durability from -1 to hit along with FNP vs Mortals or Psychic attacks and even Go to Ground can come in handy when out in the open. Plus Free Counter-offensive or Heroic Intervention can be a huge swing if used at the right moment
clyde autin
2023-11-16 01:51:51 +0000 UTCWill there be an updated video for Blood Angels in 10th edition?
Bravadous
2023-11-16 01:43:09 +0000 UTCYes! Thank you
Justin Holbrook
2023-11-16 01:42:43 +0000 UTC