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Grrl Power #1118 - The grate escape

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Bassy harp noise, AKA V'YGR.

I'm not sure solid metal bars would quite make that noise, especially if they were bracketed in a frame like the cell bars are, but eh, I needed some sound effect. Bending prison bars across a hall like that would be pretty loud. Famously, the laser blasts in Star Wars were produced by whacking inch-thick steel cables with a wrench, then speeding them up a bit and probably mixing that sound with some other stuff, so I stick by my bassy harp noise.

Having Varia's powers would be weird. Constantly changing from being on fire to being a normal if somewhat tall and fit woman to being metal and super heavy and strong to knowing where birds are to having telekinetic control over dairy products. It probably took her a long time to remember to double check herself before she touched something hot or jumped off a balcony or leaned into a punch when she's not touching someone else. The constant ping-ponging would be frustrating. There is an aspect to her power where she gets a sense of what her gestalt power is, but still, there was definitely an adjustment period where she got hurt a lot because she would get used to a power, then let go of that person and 10 minutes later slam her hand in a door because she forgot she wasn't crush resistant anymore.

Imagine her dreams. Normal humans have dreams where we try to run but can't go very fast (I get them where I can't quite coordinate how far forward to lean so my feet keep slipping out from under me and I can't build up any speed.) Varia's dreams probably involve not being able to do anything. Like she's dreaming that she can control marshmallows only she can't quite make it work, or she can't remember how to breathe water or she can fly but all she can do is swim through the air and it's really inefficient no matter how she cups her hands to pull at the air. Man that would suck. I would start taking anti-Freddy Krueger pills so that I didn't dream anymore.

Grrl Power #1118 - The grate escape

Comments

Honestly if I was directing a movie, my #1 and 2 priorities would be soundtrack and sound effects. If done well, those two things along can carry a franchise, and they make spin-off projects so much easier. Making a Star Wars video game? Guess what, 50% of your SFX are already done. Now you just need incidental stuff like "Footfall on metal grating" and "Storm Trooper getting squished by Rancor"

Dave Barrack

:D The good old days of foley work. These days it's mostly the same sounds you hear in video games and movies and on TV, all pulled from the pile of stock sounds and it is rare for someone to actually do something new.

Eric Loken

Apparently it was a cable from a radio tower, but same thing. This is not actual footage, but you get the idea. https://www.youtube.com/watch?v=fl0wIdGxfbQ

Dave Barrack

Back in the day, they used to have stuff like "The Making of Star Wars" on broadcast TV. I don't believe I've seen anything like that outside of a youtube channel or an extras reel on a Blu-Ray for decades. I distinctly remember a scene where a guy was leaning over one of the cables used to secure the end of a line of telephone poles, out in a desert area, banging on it with a wench or a hammer or something while the V.O. was talking about how he was driving around and stopped to stretch his legs, and, being a sound guy, started whacking stuff with his recorder on.

Dave Barrack

"the laser blasts in Star Wars were produced by whacking inch-thick steel cables with a wrench, then speeding them up a bit " Really? I did not know that, but I have heard have cables/ metal rods/ etc. being hit by other metal and have in passing noted a similarity.

Eric Loken

It's more of a synclavier than a harp. Pretty sure I had that patch on an old keyboard

Martin Croft


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