This outfit was a commission for G8M. I used Blender to convert the outfit to work with G8M. The outfit is broken into several separate parts. Bodysuit, Bracers, Helmet, Backpack, Shoulder Armor, Thigh Armor, Boot Armor, Chest Armor, Neck Tubes, Kneepads, and Torso Armor. The helmet and Neck tubes May need to have morphs zeroed when adding body morphs because they deform a bit when applying body morphs. I weight mapped the neck tubes and the Hoses on the helmet to make them look better when turning the head, the neck tubes are still not perfect, but given the geometry of them, I couldn't fix them completely. To remove any morph from the mentioned parts, select the part, in parameters tab click the burger menu and show hidden properties, then find the morph that is causing the deforming and either set it to 0.0 or if in edit mode you can delete the morph from the item. Please let me know if there are any issues with the outfit.