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ゲーム制作秘話14 ~ Story behind the create of the hentai game - 14 - ~

さてさて、今年最初の進捗報告です~! 今回は浮遊する敵のアルゴリズムを組んでみましたっ!物理演算を使う部分と使わない部分で分ける必要があったので難易度高かったですね~! ちなみにかなり攻撃が避けにくそうに見えますが、対処は簡単にできるようにするつもりです!具体的にはこういう突進してくる敵は、攻撃で撃ち落としたり、そもそもHPが低かったりと、弱点が多い敵のイメージです~! 地上の敵、空中の敵、だいたいの基本的なアルゴリズムはこれで完成ではないでしょうか~!そろそろプレイヤーキャラクターの動作を進めていきたいところですー! ~・~・~・~・~・~・~・~・~ Well, here's the first progress report of the year! This time, I put together an algorithm for floating enemies. I had to separate the parts that used physics operations from the parts that didn't, so it was very difficult. By the way, it looks like the attacks are pretty hard to avoid, but I'm going to make it easy to deal with them. Specifically, the image of an enemy that rushes like this is one that has many weaknesses, such as being shot down by attacks or having low HP to begin with! Enemies on the ground, enemies in the air, I think the basic algorithm is now complete! I'm about to start making the player character work!さてさて、今年最初の進捗報告です~! 今回は浮遊する敵のアルゴリズムを組んでみましたっ!物理演算を使う部分と使わない部分で分ける必要があったので難易度高かったですね~! ちなみにかなり攻撃が避けにくそうに見えますが、対処は簡単にできるようにするつもりです!具体的にはこういう突進してくる敵は、攻撃で撃ち落としたり、そもそもHPが低かったりと、弱点が多い敵のイメージです~! 地上の敵、空中の敵、だいたいの基本的なアルゴリズムはこれで完成ではないでしょうか~!そろそろプレイヤーキャラクターの動作を進めていきたいところですー! ~・~・~・~・~・~・~・~・~ Well, here's the first progress report of the year! This time, I put together an algorithm for floating enemies. I had to separate the parts that used physics operations from the parts that didn't, so it was very difficult. By the way, it looks like the attacks are pretty hard to avoid, but I'm going to make it easy to deal with them. Specifically, the image of an enemy that rushes like this is one that has many weaknesses, such as being shot down by attacks or having low HP to begin with! Enemies on the ground, enemies in the air, I think the basic algorithm is now complete! I'm about to start making the player character work!
youtube post: 4tPCUQQRpUo

ゲーム制作秘話14 ~ Story behind the create of the hentai game - 14 - ~

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