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Having the right approach can mean the difference between good and bad topology and also save a lot of time. Here's a selection of objects I've modeled with the main steps indicated.
TheScarlettDevil
ゆさの
cwforce55
outsiderartisan
TheMorgueAnne
とむるや
fieldsoflupine
ZillaStudio
sunnyfall
studio-pokotan
kumitsuno
Kratox
Goddess Asuna & Loser Kirito
olyriaroy
STIG
Mala Ohm
Arakeza
AnimeBoxingLeague
Dr-Alu
New Leaf 3D
arts88
nibosi
HELLCRAWL
CODENAME: Knightfall
Tsunadev
寒ブリ屋
CD И СМОТРИ
Coffeecutie
ZMSFM
patrickdja
兎野
D_W_Underground
iseenudepeople
Skyliteillustrations
BORT GRAPHIC RESOURCES
Erich Westhoven
pannomimi
Fossildaddy
Anjanavaphotos
taka22