It's finally time. This is Pure's full potential. After almost 2 years of constantly tweaking, changing, and perfecting, I feel I've finally gotten close to what this game is truly capable of. I still can barely believe that there are over 600 of you guys, who all see the same vision that I do. Thank you so much for all your support, it means a ton.
Changelog:
-added custom ACRealism tonemapping function, which brings out the colors of the environment while avoiding any over-saturation. Reds will be redder, and greens will be healthy. No more washed-out, boring filters.
-re-written blindness feature to be more stable across Uchimura and ACRealism tone maps. Base game looks should not be impacted by this feature anymore.
-Added code that automatically disables Pure's automatic star handling, allowing for more visible stars at night. "Stars Section in PP tab"
-emissives are now affected when the sun is in view and uncovered by clouds. exposure is also slightly reduced when looking towards the sun.
-added 3rd and 1st person sliders for Assetto's native AE handling, which can be adjusted via the PP tab.
-Added the ability to switch between tone maps properly.
-Added some more brightness sliders as well. the blinding effect has also been re-introduced properly with Uchimura and ACRealism tone mapping modes.
-Blindness will also stop just before you exit the tunnel instead of after.
-Sensitometric and Uchimura tone mapping functions are both added and working properly.
-Bloom calculation has been re-written. Adjust the Glare Threshold to personal preference.
-Two new, unique exposure types have been introduced.
My discord : https://discord.gg/ySuTcrKHYy
LATEST PURE+CSP REQUIRED!!!!
yan luis
2023-12-30 00:43:06 +0000 UTC