Hi guys!
I want to show you the development of the farm at the moment and tell about the progress of work on the bank.
FARM
At the moment it is finished and I fill it with various growing objects and animals.

There will be many. For this reason, I think it would be appropriate to create a basic kit and subsequent types of animals to release in separate updates.

As I wrote earlier, we want to make it possible to interact with virtually any object on the farm.
For example, there are some fruits that can be eaten or make him an alcoholic drink for a party, or make an elixir that increases the fertility of the breeder, or collect seeds ;) (I think you understand what I mean) for the development of this plant. BUT just one thing.

Thus, you can choose what is interesting for you and develop in different directions. In addition, any of this product you sell to other colonies in the market.
For this reason, I think that work may take a long time. To avoid this, we will make several basic plants and animals that will be located in each sector of the farm, and later we will add new species.
For example, these little fluffy animals from a distant green planet are ready to replenish your colony:

In order not to violate the already created farm structure, all your achievements will remain untouched. The levels of each farm sector will also remain untouched and will automatically be replaced with a new type.
The structure of working with the farm will be changed.

You can grow food for yourself, but if you want something new, you can get in the Events, Quests, or on the market, new types of plants and animals. Also, you will have the opportunity to treat these objects in different ways, as I wrote above.
If you send the animal to cutlets, then you are unlikely to get offspring from it and you have to buy a new animal. But, if you leave the animal for breeding, you will not be able to get out of it a unique product that you will need, for example, for miners.
This is up to you.
BANK
Work on the bank is almost finished. It remains the visual design and some technical stuff.
The bank will appear at this stage in the administration building. In the new version of the city, it will be a separate building from the side of the administration.
We also have to make instructions for working with the bank. Because there may be questions about credit history and debt collection.
The instruction will be in the FAQ format. And I assume that the main part of it will be in the video format for each item. Therefore, it will take some time, but we will try to make it faster.
We plan to release an update with the bank this month, but the system has not yet been tested, and if errors appear, the update may be delayed for several days.
Errors may be due to the fact that the update affects some already working items.
We also have to add a messaging system between the bank and the client, creating and changing the bank logo, history of payers and many other details that at first glance do not seem significant, but can spoil a lot.
We will also add the ability to change the player's name. This function existed originally, but was frozen because it was in the character editor. For the normal operation of the bank, this function is useful, because some users have extremely funny names and they definitely want to change them.
That's all for now. I'll let you know how things are going as soon as something new comes up.
Soon I will tell about the new format of mines.
Have a nice day! See you later.
PANDORIUM
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