Hi guys.
A few words about the workflow at the moment.
We have collected all the locations but there is a problem with the load. If the computer is weak, the game will not start.
Thus, we continue the experiments to reduce the load.
Because, in addition to houses and trees, in the city there are people, robots, holograms, etc.
It was like this:
An empty city without signs of life (for the sake of saving RAM).

This does not suit us, because it reduces the work we have done to zero.
It became like this:
Now there are people without a tangible load for weak systems.

It already looks more interesting. Now we need to add more details and interaction.
We will also prepare the city for more complex interactions. For example, so that you can hold a festival in the city (this is a very big load on the computer).
We will also make it possible to interact with all the colonists in the city:

I think this will add a little variety. We will also add several new quest NPCs due to the fact that the system will have less loads.
System optimization is also required for the farm. Because the farm has a lot of events and interactions with objects.

The work continues, and it takes a lot of time to add a variety of objects and characters. But one cannot ignore these details.
Thank you for your patience. We try to work as quickly as possible, but not to the detriment of the game.
Have a nice day. See you later.