Hi guys!
A small article about work at the moment.
First, I want to talk about why messages do not come out often.
I do not have very good English, and I'm afraid to be misunderstood (this has already happened several times before). Therefore, I try to write briefly and only on the facts.
Creating games is a rather boring process and sometimes I don’t even know how to briefly tell what is happening at one time or another. There are also many technical issues that we discuss with the team (sometimes these discussions take two days or more) and I don’t know how to explain them correctly.
We work on the project every day. At least in my case - drawing takes a lot of time. Therefore, if I do not draw every day, then we will never move at all.
Programmers sometimes spend several days looking for a small bug. Because they write a lot of code and sometimes, if the comma is not set there, it creates very big problems. And to find this little mistake it takes a very long time.
I am not a programmer and it is difficult for me to talk about the nuances of this work, but what I periodically see makes me treat this profession with great respect.
Also, when you work, time flies very quickly and at night you remember that you need to write a message. You put it off the next day... and so on to infinity. :)
If you are not confused by errors in my messages, I can periodically tell you about the situation as a whole. How the work is going, what the team is doing and other little things in the blog format.
Now briefly about what is happening.
At the moment, programmers are working on a new colony logical system. So that the characters in the game obey the general rules. Because you can grow grain and make beer out of it ... beer can be used at the festival ... but you can’t just make a festival. The festival should have a structure: What festivals exist? What do these festivals give? Why are these festivals needed? What will happen if the festivals do not? What will happen if the festivals do? etc.
And each question has a very long structure of answers that are followed by more questions. We are trying to make a very simple system. Because our game is not about strategy and economy. But even primitive logic requires a lot of work. And a minimal economy must be present in the game with a bang.
Earlier, we made several mistakes, not calculating the development of colonies for the future ... now we have colonies with a huge number of clonists. This is an error. Because the system was not originally designed for a population of many thousands. Therefore, it is difficult to manage them.
We also take into account old colonies. Therefore, we cannot write a new structure and replace the old structure with it. We have to come up with ways to integrate, smooth transitions and more.
Now we are trying to figure out different options for the development of the colony and predict future errors. We will also correct old errors. This slows down the development process a little.
There are also technical nuances. At the moment, it’s difficult to download any update, because many files are changing for the new system. Therefore, we divided the update into several parts and downloaded them earlier.
The following updates require a new structure. Therefore, the future update will be quite large.
We will still think about how to divide future updates into parts, because there is a lot of work. But the bulk of the updates will add several professions (fractions) to the game, new resources, colony statistics, colonists will begin to have a different mood. the system of distribution, reproduction, trade ... and much more will change completely. I will not say anything about random events, festivals, crime, and more.
This is all very much interconnected and all this will need to be somehow divided into different parts.
I hope that you are not very confused. If you are interested in such messages, I can write them to you more often. For example, to talk about things that I'm working on at one time or another.
Have a nice day! See you!
Ronberku
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