SamSuka
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SYSTEM UPDATE PREPARATION

Hey, guys!

Please apologize for the delay in the news.

The programmers have almost everything prepared, there was a problem with file optimization. Because of the features of 2D graphics, each character weighs a lot, and when such characters on the screen - the system is very heavily loaded.
They were able to solve this problem, but the number of objects had to be reduced...

The update will be ready for download in a few days, after we check all known errors. We also need to check if the data will be destroyed in a few days after changing the structure.

We will also prepare several instructions on how to work with the police station, the festival system and product creation.

I hope the new structure of the colony won't cause you any problems. We have simplified all controls and divided all elements into stages. Therefore, this phase of renewal changes the colony's structure and colonists' behavior globally.

But we will download more detailed instructions after we have installed the new distribution and statistics system of the colony. This has been delayed to expedite the release of this update.

I want to give you a recommendation while you have time, get rid of the colonists you don't need.
We will try to add a system of mass sales of colonists, but due to the fact that each colonist is processed separately on the server and the price is calculated for it, it can be a difficult task.

Our plans include a complete change in the trading system for Rourke and Monk. But this will come out as a separate update. Now we will try to make a temporary mass selling function, but I will not promise that it will work.
So start getting rid of the redundant colonists gradually.

That's all I wanted to say at the moment.

Have a good day! I hope you're all healthy and feeling great.
I'll see you around!

SYSTEM UPDATE PREPARATION SYSTEM UPDATE PREPARATION SYSTEM UPDATE PREPARATION

Comments

Hey. Not while things are going according to plan. I told you the update will be ready in a few days and we will need a few more days to check and configure. I hope the programmers finish the job on Friday. Or I will be extremely upset.

PANDORIUM

If I recall it's been almost a week since I last asked and 10 days since the post, a few days are usually 3-5 days as of writing. I take it some complications happened that delayed the update for another week or so?

Candy Worthy

Yes. I completely agree that we need to change the sales system. Unfortunately, this will require some global changes.

PANDORIUM

Really hope you're going to introduce a better mechanic for selling/dismissing unused colonists soon. I often just exit out of the game rather than spend the time to get rid of unwanted colonists through the tedious mechanic. At the very least, make the market mechanic act like Monk's mechanic. The market mechanic to sort by race, then gender, is unnecessarily convoluted. We should just be able to sort like at Monk, then tag multiple colonists to send away and receive our total funds in response. I purged my colony today of all unassigned colonists, it took me over an hour to go from 600 colonists back down to about 280. Needless to say, that hour I spent doing that was the opposite of the fun I am supposed to be having enjoying your awesome game.

PC

I'd hope so, while i haven't maxed everything myself i'd like to see some new stuff regarding the new work stations we have, not to mention the new resources and stuff we can produce

Candy Worthy

More a generic question, but will there be new achievements? Not a critical thing, but I noticed that will I am not one of the "old timers" I am already almost entirely maxed out on the achievements (excepting some which I never worked towards).

Felix

Yeah, I'm glad the guys are done with the changes, too. It'll be during the work week.

PANDORIUM

great to hear that the update is almost ready after like half a year since the last one, i'm guessing we'll be expecting the update either this weekend or early next week?

Candy Worthy

Yeah. That's right. But we have to finish the system. Because the economy of the game is not balanced and we did not pay attention to it when we worked with gene transfer between colonists. It's been discussed several times and we're going as planned.

PANDORIUM

It's entirely up to you. But if you have 10,000 colonists, I'd reduce them to at least 1,000.

PANDORIUM

This kinda begs another question. What's the point of the game? It's a porn game, but without much sex variety. It has colonist breeding, but there is a hard limit on population. Colonists can be used to breed better colonists, but only up to a point. There is no way to make money apart from quests which are random, and from what I understand, future updates will now cost even more money. Breeding is required to fulfill quests, but again, population caps mean you need to keep that under control. We have trading, but why? To buy better colonists? At a certain point, nobody can buy better colonists because nobody can make them, and for the rare person who has very very high level colonists, why would they sell? Training that colonist costs more than the maximum you can sell for. Training is compromised, The cost to time ratio is inverted, instead of paying more to have greater effect, you pay more for less effect as relative training exp DECREASES as training amounts increase, which does not exist as an economic concept. Maybe the point is for banking, except it is unsafe to be a banker. I have more losses from accounts deleting themselves then I have everything else including debts combined. Every mechanic is compromised by another mechanic. Why build all these systems to compromise each other? It's like building a bike, but the wheels are square and the handle bars turn the wheels in opposite directions.

I understand that you are looking for smaler colonies. But how many colonists will be good? 100, 1000? Will there be a penalty when a colony has more people? I like your game a lot.

Intriguing


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