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AI VILLAGE

Hey, everybody!
It's been a long time since I wrote news, but there is no activity on the page at all and I spent more time on work. But I need to update the information on development, so I decided to make a small publication.

Now there is a tedious and monotonous process of revitalization of the villagers, so there is not much to say.
I have customized the villagers' artificial intelligence for everyday tasks, emotions, and so on. Now we need to assign points of interest to each of them, to make sure that they do not accidentally get stuck in the bushes and that he personally monitors the time of day to go to bed.

You can also talk to each resident and subsequently develop a friendly, intimate or hostile relationship with each resident. Therefore, the behavior of the residents should change.

For example, the NPC goes from home to the market. On the way he meets a player and stops him to chat about politics or the weather. Now, after the end of the conversation, the NPC must rearrange his route or resume the old landmark.
What if the player took the NPC into the bushes and fucked him there? Now the NPC must find a point of interest and rebuild the route.

31 natives have been created so far. All basic animations, clothing and logic have been added to them. Of these, 10 of them have basic behavior logic. There are 21 more characters left to place on the stage.
At the moment I will not work out the behavior of the natives in detail. I will only do the basic behavior, because new points of interest can always be added. At this stage of development, the basic behavior will be enough to test the performance of the whole model.

This will be enough to publish the tribe in the next release. So I think I'll manage it within a month and a new update will be available soon.

After that, I'll work on introducing the android into the game and creating the main storyline. It will be necessary to make dialog links with key villagers and building a rescue tower with the android.

The villagers are probably the most extensive work in the project. They are 31 people with unique appearance, clothes, animations and logic. With each of them you can establish a relationship or quarrel with them. If you attack one of the villagers, the others will attack you back.
In the future I will add a reputation system that will affect the relationship as a whole.
But at the moment it is necessary to finish the logic of behavior individually for each.

That's all for now. If you have any questions, feel free to ask.
Have a good day. See ya!

AI VILLAGE

Comments

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PANDORIUM

Hi. I haven't received my code for Pandorium Coloy. It's been a couple days.

gkratos123

I apologize for the late reply. I didn't notice the comment notification. About farming and resource extraction. Yes. It's already implemented. I just don't have enough time to make the necessary conditions for it. At the moment you can find tools for processing various ingredients into food, drinks and preparations. Also in the campfire object you can find a hint of future recipes for cooking various dishes with these ingredients. And if you visit the farm, the one that stands on the outskirts of the village, there you will find a lot of vegetables, chickens and pigs. Chickens and pigs can be not only bred for meat and skins, but also crossbred with each other and even with yourself. That is, the player can actually already farm, but I have not finished all the content and have not tested the system for possible bugs. The possibility of farming will appear as soon as I finish the basic logic of the village. As for breeding. Yes. It will. That's why I remade all the villagers. All the women of the village can now be pregnant. But the main part on breeding will be available in larger volumes, after the player activates the portal system and the main game line starts. According to the lore of the game you are a pirate who is stranded on an abandoned planet. You can simply call the rescuers and the game will end. But you can also build your own village or lead an existing one and breed with the locals. But you can also find the key to the stargate (they will be in the caves under the island) and start traveling to other worlds where you will hunt other creatures (the name of the game is Hunter). After that you will bring your prey home and if it is a sentient humanoid, you will teach it the skills you need, reproduce, or just use it for food. Also, I will point out that the events of the game take place on the same planet as the old online version. So you will be able to meet Monk, Rourke, Ollie and others. Accordingly, you will be able to sell your captives to Monk. But first I have to finish the amount of work I stated in the roadmap earlier ;)

PANDORIUM

thank you for update! we are silent but we know you are making a project more interesting than much more other games of your same size, you are using time, but every update you produce good results! take your time. The AI is insidious to design, but gives much satisfactions for gameplay. thank you! oh...a my question about FUTURE: -could you implement a breeding system similar to the system of the 2D Pandorium? -will implement a farming/mining system? hugs

Andrea Santamaria

Yeah, it's a lot of work. But I will update the project version soon.

PANDORIUM

ads on Porn sites? Eh, maybe expensive. I wouldn't know.

LordFoul

"It's been a long time since I wrote news, but there is no activity on the page at all and I spent more time on work." Eh, sorry but it's your burden to promote. I can tell my limited friends, but I'm not a social butterfly on the internet. You need to promote, promote, promote. In anyways possible. Figure it out.

LordFoul

So, there's nothing new to see in the game yet. Eh, at least you inform. Thank you for sharing, at least we know you haven't died. Eh, some of us are old or go to war. As always, appreciate your work and information! :)

LordFoul


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