Hey, everybody!
It's been a long time since I wrote news, but there is no activity on the page at all and I spent more time on work. But I need to update the information on development, so I decided to make a small publication.
Now there is a tedious and monotonous process of revitalization of the villagers, so there is not much to say.
I have customized the villagers' artificial intelligence for everyday tasks, emotions, and so on. Now we need to assign points of interest to each of them, to make sure that they do not accidentally get stuck in the bushes and that he personally monitors the time of day to go to bed.
You can also talk to each resident and subsequently develop a friendly, intimate or hostile relationship with each resident. Therefore, the behavior of the residents should change.
For example, the NPC goes from home to the market. On the way he meets a player and stops him to chat about politics or the weather. Now, after the end of the conversation, the NPC must rearrange his route or resume the old landmark.
What if the player took the NPC into the bushes and fucked him there? Now the NPC must find a point of interest and rebuild the route.
31 natives have been created so far. All basic animations, clothing and logic have been added to them. Of these, 10 of them have basic behavior logic. There are 21 more characters left to place on the stage.
At the moment I will not work out the behavior of the natives in detail. I will only do the basic behavior, because new points of interest can always be added. At this stage of development, the basic behavior will be enough to test the performance of the whole model.
This will be enough to publish the tribe in the next release. So I think I'll manage it within a month and a new update will be available soon.
After that, I'll work on introducing the android into the game and creating the main storyline. It will be necessary to make dialog links with key villagers and building a rescue tower with the android.
The villagers are probably the most extensive work in the project. They are 31 people with unique appearance, clothes, animations and logic. With each of them you can establish a relationship or quarrel with them. If you attack one of the villagers, the others will attack you back.
In the future I will add a reputation system that will affect the relationship as a whole.
But at the moment it is necessary to finish the logic of behavior individually for each.
That's all for now. If you have any questions, feel free to ask.
Have a good day. See ya!
PANDORIUM
2024-12-06 21:54:36 +0000 UTCgkratos123
2024-12-01 10:03:57 +0000 UTCPANDORIUM
2024-11-25 23:34:16 +0000 UTCAndrea Santamaria
2024-11-22 22:00:30 +0000 UTCPANDORIUM
2024-11-21 04:58:51 +0000 UTCLordFoul
2024-11-21 03:06:39 +0000 UTCLordFoul
2024-11-21 02:43:27 +0000 UTCLordFoul
2024-11-21 02:09:37 +0000 UTC