Bonus: Suri Ba'Hadir Character Sheet
Added 2020-04-21 20:26:12 +0000 UTC
This is Suri's sheet as of the beginning of Warsinger. She has a very different character balance to Hector, focusing her points on a relatively small set of special combat abilities, and very little in the way of mobility. Beserkers focus on finishing combat quickly and decisively.
Suri Ba’hadir
Level 24 Berserker
==Stats==
Strength: 98
Dexterity: 23
Stamina: 96
Willpower: 20
Wisdom: 53
Intelligence: 36
HP: 4378
EXP: 41,051 (4562 to next level)
Adrenaline: 785
==Gear==
N/A (Imprisoned)
==Abilities==
=Racial=
Fireblooded:
=Traits=
Resilient: You are naturally stubborn and self-confident, with a high threshold for some forms of psychological stress. You gain +25% against attempts to break your will and +25% to resist non-magical fear effects.
Endurance: You are accustomed to pushing yourself, even when you are exhausted. You may spend adrenaline to offset starvation, fatigue or bleeding for +1 minutes x your Stamina.
Hollow Legs: Due to your physical vitality, you struggle to become intoxicated and can drink most people under the table. Intoxicating substances have 45% less effect. Use your power wisely!
Agoraphobia: Due to your early circumstances, you are afraid of wide-open spaces. You are 20% more prone to fear effects in environments without ceilings.
Megasapiophobia: You have a phobia of large humanoids, such as giants and trolls. You are 60% more prone to fear effects in the presence of large to gargantuan humanoids outside of combat.
==Combat Abilities==
Primal Rage IV
The Berserker’s greatest strength is their unrelenting rage combined with their thirst for battle. Whether driven by the need for revenge or simply by bloodlust, the Berserker’s key ability causes them to lose control of their conscious awareness in exchange for high damage reduction and exceptional offensive power.
When you enter an enraged state, you automatically unequip your armor as your reason deserts you. You lose your ability to use all non-combat skills and abilities. You drain Stamina twice as quickly for the duration of the rage, which ends when you run out of Stamina.
However, you gain +200% HP, x3 Adrenaline Point regen, and natural armor equal to your Constitution stat x 4. Every time you are dealt damage totaling at least 1/5th of your total HP, you gain exponential damage reduction and increased attack power up to a maximum of the Primal Rage skill level x 200% (Current max buff: -800% damage reduction, +800% attack power). Unless noted, all Berserker combat abilities stack with Primal Rage.
When your Stamina reaches zero, the rage ends. You suffer an immediate Exhaustion debuff with all penalties, and your Stamina regenerates at half speed until you have refilled your Stamina and Adrenaline Points to 100%. Your passive fear and inspiration buffs are canceled until you have recovered.
> Battle Haze IV
Chained from Primal Rage. You burn one quarter of your remaining Adrenaline Points to boost your strength, speed and power to superhuman heights. You gain x2 movement speed, x2 attack speed, +10 Strength, and are 40% more likely to score critical hits.
> Gorgon Overdrive IV
Chained from Primal Rage. A massively powerful attack that can decapitate even gigantic foes in a single blow. You burn 2/3rds of your remaining Stamina to deal one strike against one enemy. If the enemy can be decapitated, you have a chance to instantly kill them. The chance is equal to one quarter of your strength score, rounded down.
Shredder III
The armor of your opponents is no match for your strength and fury. For a maximum of 3 attacks, your weapons deal half damage but destroy natural and equipped armor, reducing their effectiveness by 10% per good hit.
Warpath IV
You carve a path straight through a pack of enemies, sending them reeling from the power of your blows. Hit up to 8 targets along any horizontal axis, knockdown enemies, deal x2 damage.
Storm of Corpses IV
You discharge a boiling burst of energy that deals damage and sends enemies flying. Hit up to 10 enemies in a circle, knockdown, x2 damage.
Dauntless IV
When struck by a blow powerful enough to kill you, your rage manifests in supernatural vitality that keeps you alive and on your feet. On taking a fatal blow from an enemy, you are instead reduced to 1HP. You lose all armor and damage reduction, but gain x400% attack damage and x2 attack speed on your next attack. You are 40% more likely to score a critical hit.
Crushing Presence IV
You radiate an aura of violence that chills the hearts of your opponents. When this ability is activated, any un-allied NPC in range who is a lower level than you and is capable of feeling fear gains the Terrified debuff and may attempt to flee. NPCs who are within range of your level (23 to 30) will suffer the Intimidated debuff and suffer penalties to evasion and concentration. Higher level enemies will not be immediately affected, but will suffer the Dread debuff if you reduce them to 1/2 HP or below. Players of any level will have to make a Willpower-based save to avoid being scared; the depth of their success or failure and their own actions will determine their level of fear.
Warrior's Instinct IV
As a Berserker, you are keenly aware of your body and environment on an instinctual level others lack, making you more resistant to deception of all kinds. You gain a +25% advantage on automatic checks against enemies using the Stealth, Flank, or Mug abilities in combat. Out of combat, you gain +25% on checks against anyone attempting to use Pickpocket, Bluff, or Hypnosis on you. This stacks with other passive skills and abilities, such as Appraise, Perceptive, and Soothsayer.