Almost all events and locations are completed. Now we are working on bringing them to the final state. Removing all inconsistencies, finishing dialogues, adding pictures.
The alchemist's shop is finished. We already wrote that working with the switches in RPG Maker is very difficult, so we have used them carefully so far. But the spirit of creativity demanded to dare and try to make something more complicated. We like the way the shop turned out. Although it is not very big, it was difficult to make. Things like that, that seem to take not so much game time, actually take a lot of time to develop.
There are just a LOT of switches =D
Linear execution of tasks would be much easier to do, but we think it's not the best choice, after all an RPG Maker game should give at least some feeling of free hand (of course it's far from the freedom of classic rpgs, but there should be at least some)
But as a plus we got experience and a better understanding of how to make quests. There is no way to do without a large number of switches, and it would be good to have some plugin to somehow group them and hid those that are already used - but unfortunately the RPG Maker MV editor does not allow this.
EraHunterTeam
2019-07-16 11:18:46 +0000 UTCErando
2019-07-16 10:34:45 +0000 UTCVoodoo Monkey
2019-07-16 05:07:22 +0000 UTC