Shuffle Me v0.1.0 - Release!!! - Godot Engine
Added 2025-12-21 23:50:01 +0000 UTC
Hey, it's Sifa :D
And I'm too exhausted to write a cool big post :D
Beta | Alpha | Sigma
(the links to related Support levels. Thank you guys!)
We decided to start counting versions just like normal developers do that. So sorry for the confusion.
In short - the game is done. Though it's the first release. Balance might be odd. Also some bugs are possible.
Nailing the game wasn't easy. I planned to release it a month ago. Cleaning it up, finishing small things, adding mechanics that we didn't know we need before connected everything together, and so on. Though again, it's not perfect yet xD
Main features of Shuffle Me v0.1.0 on Godot Engine
Avatar with 9 body parts that can be transformed non-linearly. Dozens of different clothes and styling options.
All the equipment takes part in the Battle Phase. You can use your makeup, hairstyle, pants. Or just flirt, talk, etc. It's up to you.
Every single action is animated. That means that every card, every choice, has its own animation. Sure some animations are reused for different cards, but still there are a lot of stuff.
Everything is responsive to Player's state. So if you have boobs - you have them in all the animations. If you have a ponytail - you have it everywhere. If you're wearing a crop top - you wearing it in all the scenes (unless you undressed it, though it's still your choice)
Exposure system. Now you can undress or be undressed during the Battle Phase or in some events.
NPC progression. They become stronger, but not like before. No more hundreds of HP. They stay almost on the same power level, but still can make you cry sometimes.
You can lose now. And you will. Probably a lot. Again, partly because of poor balance. Still, the game was designed to make you lose. Because losing a battle isn't the end, it's just the beginning. So stress/arousal are now very important.
More events, NPCs, clothes, cards and other stuff is coming soon. And sure the better balance. Though probably after the holidays :D
This release is only for patrons, so I hope you can help me to fix bugs by giving me or our anonymous programmer some feedback on our Discord server. Or just write me what you think :D Especially about the balance...
Also, check out the road map section right in the game. And vote in the latest poll.
Enjoy and Merry Christmas :D
Beta | Alpha | Sigma
(the links to related Support levels once again. Thank you guys!)
Comments
Very neat game so far excited for content updates.
E Frazier
2025-12-25 18:52:12 +0000 UTCAnd balance is terrible, I know. Though now we have more time to playtest, so we'll start improving the balance. Or at least add some difficulty settings so you can set it up as you prefer. Also, didn't want to make the game too simple. Maybe it was a bad decision
SIFA Games
2025-12-23 01:08:05 +0000 UTC^is the main thing. Other comments: I like that you've added a continuous environment, I think it's cool. However the game would play more smoothly with less walking. E.g. after you beat/lose to an enemy, you should be able to collect your reward/penalty without walking to the next area. When you encounter a wardrobe, you should put on the clothes there instead of walking to the next area first. This would both make more sense and make the game loop quicker- more time playing/making choices, less time going between locations :)
Jack
2025-12-22 15:19:10 +0000 UTCIt's super promising, what you've added looks great. That said, the balance makes it difficult to play at the moment. it's now extremely difficult to do damage. Most cards deal very little or even heal the enemy. Similarly it's become a lot harder to clear arousal. Lots of cards add it, but there are far fewer which take it away, and they usually don't take away very much and come with crazy debuffs like -7 damage for -1 arousal. Even with a buffed character from using the creator, I find it stalling out after 3-4 battles so that nearly every fight is lost from stress or arousal.
Jack
2025-12-22 15:07:44 +0000 UTC