LINK TO VIDEO: https://mega.nz/file/6QklUYyQ
Spent a good 6 days and 6+ hours each day on it lol. The part that stumped me the most was applying the physics to the other boob. I spent like 2 days on it before giving up and asking for help on why does the second boob kept getting inverted. I now know how to do it, but applying it and doing it many times so I can do it with my eyes close is another matter XD.. Probably will still fumble around like trying to take a bra off a girl on the first date.
I kinda wonder if this is how boob collision in skyrim works. There being a mesh cage around the boobs and attaching the cage to the body mesh. But then, objects would need to have hard collision implemented. I do lose frames when i simulate the boob physics in blender but it is nothing compared to fluid physics. It uses purely CPU power to simulate.
Fluid physics.. I know I said in a previous post that its easier than boob physics. But I take it back lol, Spent more days on fluid physics and I still cant get it to work right. Setting it up is easy, but making it look good is a whole another matter. Lots of waiting and low frame rate just to see how it looks afterwards by changing a value among dozens of values. I'll make a separate post for it.