Working on next animation.. 2B + BOB on Eichenwald map from Overwatch. Atm, trying to figure out what's the best way to make the props on the table move because BOB is gonna cause the table to move when he pumps 2B. When the table moves, the props also move. Any suggestions? Do I just animated the movement by hand or use some kinda prop physics? :P.. Remember, I am pretty noob at this lol. Technically this would be my 4th animation.
There will be 2 phases.. kinda depends on how hard it is for me to figure out. 2nd phase is BOB will put his weight on the table and the table breaks XD and all the props fall on 2B's head lol. This sounds like it would be way better to have actual physics for the props. I have plenty of ideas, just figuring out ways to implement them is different animal hehe.
Not sure when I will finish this. Hope by end of this month, but not surprising if its early October. After setting everything up, I use cycles to render which is like 1-2 minutes per 1 frame (so 30 frames per second for a 1 minute video would be a lot of time).
PS: I based the animation off of a skyrim animation ;p. Trolls in skyrim has some of the coolest and best animations imo.