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Thoughts about Loudness and Dynamic Range

Here's some thoughts about audio dynamic range nad music loudness.

I'm touching upon many topics like LUFS, loudness wars, loudness normalisation, limiting etc. I talk about how I determine the loudness of my albums and music releases and why and what hurst me about how music publishers insist on the music to be devoid of any dynamics at all.

In the video's description there's also a list of very valuable videos others made you may want to watch to widen your understanding of the subject.

Most of them have been compiled into a YouTube playlist by Ian Shepherd, who's himself taught me a lot about mastering, loundess and audio in general through his excellent podcast called "The Mastering Show". If you're srous about audio production in any sense - I recommend you just drop this into your podcacher and listen from the first episode onwards during your commutes, bike rides etc. It's well worth the time.

Enjoy!

Thoughts about Loudness and Dynamic Range

Comments

I think Dan Worral's videos I've linked are great to send to these people so they realize they're gaining nothing and loosing sound quality and engagement of the listeners. The Loud ess War made no sense to begin with, but makes even less sense now.

unfa

Thanks, unfa! I've been fighting against the "make it louder" label's demand myself for quite some time when did the mastering of my friend's recent release. Thankfully, the label was not too picky and allowed me the -12dB. But I'm scared to think how in the world I can compress my own music if I'd have to bump it up to say -6 dB, because, for example, my latest track, which I worked on for about a year (well, with a lot of intermissions), uses a lot of dynamic range and just cannot be compressed without losing all the low frequencies up to about 500 Hz: https://disk.yandex.ru/d/nu0lKF82Tqzs0Q (crank up the volume to listen as intended). By the way, I also record everything in Ardour (Debian stable/Mate) for the last 6 or 7 years, I think.

Andrey Pivovarov


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