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Melvor Idle
Melvor Idle

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Dev Update #20 - Combat Progress Update & Survey #4

Hey Everyone!

It’s been a couple of weeks since we dropped Ranching, which means we’re ready for our next Survey! But that’s not the only thing we have for you this week. We’re also bringing a status update on the most hotly anticipated part of the Melvor Idle 2 Alpha - Combat!

Let’s get right into it 👀

Melvor Idle 2 v0.7.4-alpha

We have released a minor update alongside this development update with some Ranching quality of life, new artwork for Cooking recipes, and many bug fixes.

You can read the changelog and get the download here: https://www.patreon.com/posts/143978347

✍️Alpha Survey #4 is now live!

Our next Patreon survey is now live! Most of this survey is focused on the contents of our last Major Update, so you can expect questions about Ranching, our recent UI updates, and the changes to Farming and Cooking.

We’re also looking to get your input on where we should focus our attention in the coming months. While we have our main goals pretty much locked in, we want to hear from you to help us prioritize what we include alongside our major content updates.

And, as always, this is a great chance to pass on any feedback you really want to highlight. Please check it out here:

https://tally.so/r/XxxBre

⚔️Combat Status Update

We know everyone is eager to hear more about Combat, so we wanted to take this chance to give you all an update on the progress we’ve made! These last few weeks, Coolrox has been primarily focused on Combat development. 

There’s a monumental amount of work to be done here - Combat is an incredibly diverse set of gameplay elements, and that means we need to do lots of work on the systems to support it. Everything you expect to see in Combat is data that needs to be managed - enemy and player stats, modifiers, combat effect, passives, combat areas/dungeons, loot tables, etc… it all needs to be stored, modified, and displayed with accuracy and consistency. And that doesn’t even touch on all of the other systems outside of combat that need interactions - systems like the equipment and data from other skills. 

In other words, working on Combat means simultaneously accounting for and testing just about every other system in the game!

Great progress has been made though, and we’re quite excited by how everything is progressing behind the scenes.

Here are some of the major features and systems that have been completed so far:

While Combat is still in development, we already have a lot of content itself planned and ready to go! Over 200 monsters and their base stats have been planned, with around 80-90 completely finalised and ready to import and test (Up to level 99).

We’ll keep you updated over the next few weeks on how Combat is tracking.

🏋️ What the team have been working on 

Here’s what the team has been working on since our last post!

Development

Malcs:

Coolrox:

Game Design

Prat:

Artwork

Tapi:

Here’s a preview of some more of the upcoming Hunting artwork!

Conclusion

We hope you enjoyed this week’s update! We’re really excited about all the new content we have on the way, and especially the progress we’re making on Combat!

Just a reminder, please do take the time (if you can!) to fill out our survey. Your feedback is essential to guiding us, and we appreciate every bit of it.

- Althalus

Dev Update #20 - Combat Progress Update & Survey #4

Comments

Cannot wait, keep up the great work Devs

Cody Smith

🔥🚀

Tim Soper


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