SamSuka
AdrihelDev
AdrihelDev

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Progress Update (0.112)

Hello!

I wanted to give an update on what I've been doing and working on since the last update for the next release (0.112) .

After a short break after the last update I continued to try find a solution to the layers mis-alignment issues, and ended up spending more time than i probably should of messing around with settings and re-rendering to test the changes, but unfortunately none of it fixed it.

By that point I had two options that I could think of.

Go with either the most likely quicker option, to edit the animation itself and reduce the physics used. Or the option that might take a little longer, find & learn another program capable of using the Spine animation and can animation mix, export layers like the current one but also uses deterministic physics (so that the physics behave the same every time, fixing the issue).

As i didn't want to limit my options I ended up deciding on the latter and believe I've found a suitable replacement called GoDot.

It's not perfect as it does have a few disadvantages, like being harder to use & learn than what I used before, among a few other minor things but it seems to have done the trick in making the layers line up every time they are rendered.

It took longer than I hoped but at least the flickering effect in some layers in the Lilia CG like the face shadow/eyes/etc... in movement heavy parts due to layers not aligning, was now resolved.

I could finally work on some changes to the Lilia CG based on feedback that I wanted to do and started a couple days ago and I'm currently working on. And when that's done, work on some easier not too time intensive changes to other parts of the game, also based on feedback.

Thanks for your time and have a fantastic day!

Comments

Good work! Love Vilnera! We need more succubus like Vilnera! She is the best!

Noble Able

Great work so far. That was a great Lilia scene. Very cool.

Frost


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