Hello!
The second teaser for an upcoming scene in update 0.13!
As you probably noticed the CG view is partially... cutoff. Well... there are multiple versions of the CG for reasons you can probably guess. It's the first non PoV CG that I've created and took more time than usual as I decided test out a modified method I normally use to set up the rig for the animation.
As for the next CG, I'm currently almost done the rigging and it will be a different position as well as being a none PoV CG. It will be using a completely different way to setup the rig that I also wanted to try (instead of just modifying what I'm already doing), as well as try an idea I had to do the lighting differently, which I hope will turn out well and will explain in the teaser for it.
As to why try multiple different ways to setup the rig? Well I'm trying to see what will work best for a more advanced none PoV CG that I've seen requested and wanted to give it the best chance at turning out as good as it can be.
MEGA links:
I've also attached the same files at the bottom of the post.
(As always, what is shown is a WIP. It will altered, added to, improved upon or completely changed until release)
Also as a side note:
I'll be starting polls for a character soon and I'll be making a separate post tomorrow with more details on it.
That's all for now.
Have a fantastic day!
Noble
2025-05-01 18:49:32 +0000 UTCNeroZee
2025-05-01 00:57:58 +0000 UTC