SamSuka
AdrihelDev
AdrihelDev

patreon


Current progress towards 0.13

Hey all!

I thought I'd let you all know where I am currently and what I've been doing.

(GIF above is a HL/light layer only as an example mentioned below, it is not the CG)

For those that are interested in a little more detail on what I've been working on:

I'll start with the first animation:

A PoV Cowgirl CG.

The second animation:

A none PoV view Cowgirl CG.

Of course being my first attempt doing a third person type CG, a few mistake were made that I had to correct and it took a while to get everything done but it wasn't too bad.

Normally I'd rig using a skeleton with bones linked together, which is simple and works fine but I'd have to animate quite a few of the bones individually in some cases. So I made a small change to how I normally do the upper half of the body to avoid this a little and it seems to work well.

While making this animation I had some ideas floating around for things I could do and I really wanted to try...

Which brings me on to the third animation:

A none PoV bj/hj CG.

After tying out what I mentioned in the previous animation with the rig, It gave me an idea for a completely different method that meant I could have certain 'control' points that each affected the whole body differently without having to control each bone. It took a while to initially setup (and make changes as I go) but working on it, I definitely think it has potential and will probably give it another try on another animation with everything I've learned here.

The highlights were done in a separate layer and rendered on it's own so I can have highlights on only when necessary (Light layer only example shown as the main image for this post, and in this case it's the light from the energy effect from the hand). This one has been a quite time consuming one, setting up separate images that mimic the main animation and making changes as necessary. And I'm not sure if the end result will be worth it, but I guess I can't judge until it's all together.

Normally I'd mesh everything by hand where necessary but I wanted to see how using a grid mesh would look and where it would be better or worse for future animations. So I used it on everything but the face. So far it seems to have worked well for most things except for a few exceptions where it really didn't, but at least now I know.

Not too much to say except, I wasn't a fan of the more side angle on this one as it seemed harder to get to get the look that I wanted, but it's probably just because I just need more practice using different angles.

With the third animation I think I had a little too many new things I'm trying at once. I should of seen that the second animation wasn't quick to make and limit which idea I was going to try instead of all of them, but I guess I let the excitement of trying all the new ideas get the better of me.

For the next update (as much as I like trying new things), I'll limit myself to one new thing per update if I can, or at the vey least 1 per animation... so I don't end up spending excessively long messing around with several ideas on one animation that may or may not work.

P.S. I've tried to keep things mentioned more on the generalized side in how I describe it, as I'm not sure if people are interested in this sort of thing or not. But if you are, let me know. I could try a more in depth explanation with more images showing things off in the future if it seems like something people are interested in.

Have an excellent day!

Current progress towards 0.13

Comments

so far, out of all the people making hentai 3dcg games, your work is by far the best ive seen in the market today. i have yet to see anything that even comes close. Take all the time you need, the saddest thing in this industry is when a creator abandons their projects. as far as "overly detailed explanations" this is something i think everyone loves! not many creators go into this level of depth when talking about the "how's and why's" Keep being amazing my friend!

Misa

Thank you for your hard work, love all the improvements you add to the game and even though a lot of it i dont completely understand everything as i am not an animator i still enjoy hearing the process you go through to make it all.

NeroZee

Always interesting to hear how you approach and solve things. Watched few spine videos at some point and it has so much potential, but certainly would take a really good while to get totally familiar with. Adding all other stuff and layers to the initial animations is ofc skill and art of it's own. You're doing great in all aspects of this and we would not kill you even if one pixel was sideways you know :) Looking forward to see what you have done when it is done :) Learning new stuff is fun and even while doing scenes what you already know, can always add some small details or something else to keep the process interesting. But in the end recreating stuff is good, as everything becomes more simple with more cycles and at some point can only focus on the story and really create whatever comes to mind.

Noble


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