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AdrihelDev
AdrihelDev

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SATEC animation player (Public) (Edit 1)

Hello!


It's time I made the full detailed post for what I've been recently working on alongside the main game SATEC.

It's an animation player for the base animations you see in the SATEC game that are done in Spine 2D.

Which you can try out via the download links in this post! Though I'll just warn you, as I'm relatively new in using Unity and the coding language it uses. I have no doubt there are plenty of bugs/issue with the current versions and function over looks is the goal until near the end for the layout. Performance is also likely to be an issue on some machines as I've not done any optimizations yet (GPU usage seems relatively high from my early tests) and is something I'll look in to early on as I need to see if character resolution/mesh counts need to be reduced in Spine or not if it was to use this exclusively. And a last note on this, I've been doing some bug fixes right up until just a few minutes ago, so hopefully it didn't add any new issues that I've missed.

But why even make this..?

Well, it seemed like such a waste to rig up characters only to end up using it for a single animation and not have a bunch of variation at several points in the game (which I currently don't really want to do with the animations just being video files as they'll take up a very very large amount of room very quickly.)

So I wanted to start learning an engine that has the Spine 2D runtime, which would let me a do lot more CGs with variations a lot quicker, almost no increase to the game size, no waiting for renders. Of course at the cost of certain effects that's currently pre rendered and alternatives to such effects would have to be done either in Spine 2d or via another method in engine.

Which brings me to this simple animation player for the current Spine 2d animations in SATEC. It's something that I'll spend a little time on every now and then going forward. With my end goal to use everything I learn while working on this to eventually either make some sort of ported version of SATEC with significantly more CG variations (along with improvements to the base Spine animations and added randomization during the animation to make it more alive and less of just single loops) or use the knowledge for a another future project. Either of which is only planned to be after the current Ren'Py made version of SATEC is done. Though anything can change and this idea might be scrapped entirely.

For the Animation Player there will be two versions:

The public preview version, which you can check out for yourself and see exactly what it is without needing to be a subscriber. It will have a single character (don't worry I made it the most popular one, Lilia) and most of the same features as the Patreon version, excluding any new experimental ones in testing.

And a version for my Patreons ($5+ tier) which will have multiple characters and any early experimental features which will be things that aren't fully complete and likely to change significantly.

*As all the current animations weren't created with being used in a Realtime rendered scenario in mind (such as this animation player), they will require tweaks and changes. As such not all characters with all their animations will be available at the start, they will get added slowly as time goes on to catch up with the current list of CGs as the SATEC game is my main focus. All currently supported character CGs will be publicly listed below next to the download links along with any new features and kept up to date.

Current features (v0.11)(Public):

*Certain animations for a character may be excluded due to needing more than minor changes, they however might still be added at some point in the future.

What this player doesn't have vs the in-game video file based CGs (at the moment):

Current planned features/goals (priority roughly in the order listed with top being highest/soonest)*:

*This list is not final and will likely change with stuff added/removed as time goes on.

Current known issues to be fixed (added as they are known and removed when fixed):

And one last thing before the download... Most things should be labeled and I hope not too hard to understand, but I've attached a quick guide image that should help a little. In the future I'll make more detailed images/guides/tutorials and add them to this post as they are made.

The Animation Player should load up with an example setup for Lilia and you can clear the entire timeline in the Esc menu by clicking reset to start your own.

Public version download link/s:

MEGA

*List of supported character CGs and any experimental features currently available for the Patreon Version (Updated as they are added).

Patreon version* download:

Patreon Post Link

*List of supported character CGs and any experimental features currently available for the Patreon Version (Updated as they are added).

Currently supported CG:

Current WIP Experimental Features (Patreon version):

*1*Currently not supported parts per character for color change (Many require the assets to be separated, such as clothes and skin to be able to change them independently. This will be done once the feature is complete):

If you have any feature/ideas to add, feel fee to let me know and I'll consider it! But know the SATEC game is still the priority and as such this is likely to have extra slow progress, especially on the larger features.

If anything isn't clear, also let me know and I'll do my best to explain it or add the necessary image guide/tutorials.

And as I'm not a fan of having to make people who already supported me in the past subscribe again just for this, feel free to message me here if you want the Patreon Version and supported me in the past ($5+ tier, so if you had the $1 tier for 5 months, that's enough). I hope to find a better solution to this in the future if I can (likely done via discord).

Have a great day!

P.S.

Sorry for the longer than normal post, I hope it doesn't have too may mistakes. I'll likely make a combined post for both SATEC and this animation player in the future at some point to make it easier to keep track of the current features/releases in one place without the word soup.

P.S.S.

For those interested in pure SATEC game news, I'm currently working on reworked audio for the recent CGs (as well as some other improvements/additions suggested for them) as I've now expanded my selection of audio assets for sex CGs.

SATEC animation player (Public) (Edit 1) SATEC animation player (Public) (Edit 1)

Comments

Hey! Yeah, it would be the sex and energy drain (when that's added) sounds. Not sure why, but I didn't think about having the audio added manually as an option. Could be one way to do it, though I'll look for a way to make it tied to the animations first.

AdrihelDev

"Audio (whether tied to animations or in some other way, I'm not sure yet, tricky with the overlay being able to alter animations)." With respect to audio, I'm guessing that's the "sex sounds" (wet/skin on skin noises)? If so, man I'd lose hours in this. Please tell me that's what you're referencing lol. Hell, even if there's another slider/menu to add each one in manually I'd consider that a huge win. Either way, you're doing an amazing job. The game alone is quite the accomplishment. This extra custom program? *Chef's kiss* So unique! All of this is going to put you on the forefront of adult games imo. Please keep up the good work!

Christopher Hollier

Hello! Never really thought about doing this, so no I've never recorded stuff like that. However it does sound interesting to do a timelapse from start to finish for something like a CG. Though I'd probably need to think about getting another storage drive if I did record something of such length, the video based CGs take up a lot of room as it is. I'll probably try it for a session and use it to estimate how much space it would probably end up needing, maybe I'm overestimating how much I'd need, we'll see.

AdrihelDev

do you ever record yourself working on the game? i'm interested both in the game itself, and in learning more AI in general, so i'd be doubly interested in seeing what goes into making stuff like this. doesn't have to be a regular thing, or even a public/interactive one. but i'd love if you could just throw us a 10 min youtube clip of a couple hours' workflow as a timelapse. just something i thought might be fun/good for building rapport with your fans. anyway, thanks for what you do! PS. as long as i'm asking for stuff, bj/swallowing energy drain and anal energy drain are mathematically superior to every other form of content and you should do them first. it's just science

Text Book

Eventually, yeah. I plan to have at least one CG (with energy drain) for most positions you can think of by the end of the SATEC game.

AdrihelDev

Will there be a energy drain kiss + lotus one day?

anon1337


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