Let’s talk about endings (part one)
Added 2022-03-03 20:13:28 +0000 UTCAt the end of this month's release, we will reach a breaking point in the story. From then on, depending on the choices you’ve made, the story should branch off toward a particular conclusion. So I thought it would be a good idea to have a conversation now about how I should go about tackling the endings.
Before that, though, I just want to point out that I’m not necessarily used to creating branching stories. So the way the choices impact the story, and the way the story branch off might not be the best. I’m still--always--learning. Depending on the reception, I’ll try to work on that moving forward (for other projects and whatnot).
Another thing, I usually don’t write stories the way I’m doing with A Promise Best Left Unkept. Normally, I would think of a concept that I find interesting, and from there on I would think up of an ending that I should aim toward. That’s not what I did with APBLU. Because of the limitation that I was faced with when I wrote The Edge Of, I realized that improvising the story from beginning to end would leave more place for creativity, particularly when it comes to sex scenes and hot situations. I’m still trying to figure out the best way to write porn. And compared to normal fiction, a mind-blowing ending in a porn story is not really needed. In any case, what I’m trying to say is that since I didn’t have a clue about the endings, I tried my best to make the journey there worth it. So I’m not sure if people will be satisfied with the endings that I thought of. It’s very hard to gauge. But I want to let people know that I’m willing to add more endings, or alternatives to certain endings. I’m open to do that if need be. Though I do hope that the endings that I came up with are satisfying and I can start working on another project instead of continuing working on an old one (I like a change of pace).
Now that this is out of the way, I want to talk about what’s really kinda stressing me out. Like I mentioned previously, there will be five endings (though some of those have small alternatives). And my maximum output is more or less 20k words. Each ending is at least 1 update long (20k), though some are longer than that (50k+). Also, I haven’t written all endings yet.
So here’s my problem. If I want to work on all endings in parallel, and there are 5 endings, and my maximum output is 20k words, then that means that every update would be divided into 5. So each branch would have 4k words added every update (5/20 = 4). A 4k words update is very small to move a story along. Depending on where we are in the story, there might be zero sex scenes added in one update across the board. On the other hand, there might be a ton of sex scenes. But it just isn’t very efficient and might be very frustrating for readers to have abrupt ends to their reading.
I personally think (as I prefer simple solutions), that I should focus on one single branch at a time. For example, there’s the ‘main’ ending (the first one I came up with) that is at least 3 updates long. It would be much easier to focus entirely on that branch, finish it, and go on to the next one. The only problem here is that it would mean that the choice that you guys have currently made would have no value as you would be forced to play the ending that I want to work on at the time.
It sounds a bit complicated, or maybe that’s just me who’s unable to explain myself properly. But I hope I’ve been able to somewhat convey the problem at hand.
It’s a very stressful problem for me. Which is why I want to open a discussion about it. I’m don’t want to make a poll yet, because I personally think that the simple solution is the best one. But depending on how you guys feel, I can easily change my mind.
So yeah, what do you guys prefer? That I focus on one branch at a time, which would make narrative flow more naturally, but would force you down one path? Or do you prefer if I divide my attention to all branches, which might make the experience more satisfying, but at the cost of the narrative? Or maybe you would prefer that I do two branches at a time, maybe?
Let me know!
Comments
I've often wondered about this a lot when playing games that have branching choices and how hard it must be to keep up with each branch and keeping the writing consistent with previous choices. I think it's clear from reading the other comments that we all pretty much agree on what the best course of action would be lol. One ending at a time!
Spojenko Sparlic
2022-03-20 12:26:00 +0000 UTCI think were at the phase of the story where Laura is drastically and slowly but surely will love what is happening to her, and if im not wrong were only at the 'Rising Action' Phase. Prolonging this state is okay as long as S*x scenes are involved haha. But For me do the climax as A whole patch, then release another patch for the last part. That way ppl get to see the afterwards. [Also lessen the words a bit of how they describe the scenarios (but thats just me)]
Daidekure
2022-03-15 08:19:38 +0000 UTCin my opinion it is much better that each update is worthwhile in terms of content, going one by one with the branches of the story that you want to do. The story will continue to have a hook for those who want another ending. and also it seems good to me that you concentrate on writing one at a time, since the rhythm you currently have seems very good to me.
2022-03-08 01:41:03 +0000 UTCAnd the ending you want to do first is what we should consider to be the "true" ending?
MrAnon69
2022-03-06 17:50:53 +0000 UTCI have one ending that I want to do first, but after, sure. I don't really mind polling it.
hangovercat
2022-03-06 03:21:29 +0000 UTCjust make a poll about endings and see which ending most of people would like to see and start to work on that ending , then see what is the second most popular one and start working on it for me i like NTR so if all endings have NTR I'm happy with the one which have the most NTR in it
uzumike
2022-03-06 02:26:07 +0000 UTCI also prefer it that way, which is why I made sure to have at least one ending that is long enough that it feels like the story concludes properly.
hangovercat
2022-03-04 19:23:52 +0000 UTCI will definitely tell people what choices need to be made in order to reach the current branch when I post the release. Also, I might do another post next month with details on how to reach each path.
hangovercat
2022-03-04 19:21:39 +0000 UTCI prefer the "one ending at a time" route as well. Would be cool if you could give like a list of what is upcoming and what is done beforehand so I can hold back playing until the ending I chose got implemented.
cookies
2022-03-04 11:59:52 +0000 UTCI agree with what looks to be the vast majority in preferring you focus on one ending at a time. Also I personally prefer longer / more in depth stories versus having lots of choices - I'd much rather have a good story told well (and lots of scenes) than lots of variations that aren't as satisfying.
Abgazil
2022-03-04 08:35:40 +0000 UTCOne branch at a time, I'm personally enjoying the game for what it is, and if our choices are gonna be changed I'm okay with it since you made it clear that you have 5 endings in mind best wishes, and looking forward to playing through each one.
Gang stuff
2022-03-04 06:09:24 +0000 UTCOne branch at a time. It will be better for telling each end and it's obvious that you are more confortable makind each end each time. IMO it's better if one of the ends are related with Aya's paths
Adolfo
2022-03-03 23:34:38 +0000 UTCOne branch at a time for me.
MrAnon69
2022-03-03 21:47:20 +0000 UTCI prefer one ending at a time. We know the game is still in development so there being only one route available doesn’t bother me. I’d prefer there being some completion of parts of the game first than waiting a long time for everything to be completed at once. Honestly I’d find it hard to keep track of multiple different story paths anyway when there is a month gap. So, when a new update comes out I can still remember what is going on without having to replay parts of the game.
AhegaoLover
2022-03-03 21:29:01 +0000 UTC