The ero-trinity, or content workflow that I want to test. 🧐
Practically the animation is already tied with all the others, so they're just like a 3-in-1 package.
[Little explanation]
The H-animation will be focused on a satisfying alternate loop.
EroEvent: I want to recreate some kind of in-game situation here, like an actual dialogue scene. Still failed a lot and ended up like a manga.
EroRender: more on gravure and showing the sexiness (+n00d) of the model
Seriously, there are a lot of interesting stuff that I want to make but animating them all is virtually impossible. So the mix between animated X static content is a must. Just look at the evergrowing DOA roster alone.
The Ero Render that I make will be in 4k from now on. Just for comparison on how clean it is compared to the previous one.
This is all I can manage based on my current PC setup. Rendering took hell-lot of time. Hopefully, I can save up & upgrade it sooner or later.
This is my first ever render in Blender of Tamaki vs now.
Thanks again to all the FANs. 🎉🎉
Feel free to suggest ideas and input.
I will see you soon.
🍕