SamSuka
Belgerum
Belgerum

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DKD Move History?

 While reviewing Demon King Domination's battle system, I've been debating adding a "Move History" display to the combat system.

The display would be a simple reminder of what the player and Dianne did during the past 3 turns.

The intended purpose of this display would be to ease the memory burden on the player, help them find Dianne's patterns more easily, and make a visual representation of information the player already knows.

However, the display does take extra screen space, and adds complexity to the GUI that may be unneeded. It's also been pointed out to me that players might confuse the display for predictions of future moves instead of just a log of past moves.

I've tried to make the screen as simple and comprehensible as possible, but our team is still divided about whether or not it would be an improvement, or a detriment.

What do you all feel as players?

Should I add this feature?

Comments

I'm planning to just remove the history display for hard mode. It's more of a tool to help beginning players than it is a real help to more experienced ones.

Belgerum

I dont mind but maybe there should be a Super Hard mode that takes away the memory or she does a ability that takes it away when she hits you.

LaserCat006

The GUI change is already coded and functional. It took me less than an hour to put together, and the image above is an in-engine screenshot of it in action. I might revise the format to make it more visually appealing, but at this point, it is pretty much implemented. The execution of the change isn't important, as the time it would take is pretty much negligible. I'm more concerned about whether the change is actually a good one.

Belgerum

I have to say some patterns were a little hard without writing it down. However, if the GUI change takes more than a week it is not really worth it for a game that, I believe, is considered finished.

odnanref


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