SamSuka
Belgerum
Belgerum

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Nanoreno Day 13

Script: 10,770 words.

Apologies for the lack of updates, but the last week or so has been exclusively spent on the game script. I've also been busy with other obligations.

Production is a bit behind schedule, and as a result, we've made a decision regarding the game, and will only release part of the game for Nanoreno. We will produce everything for the common route and the first of two ending routes, and will add the second ending route for the game's final release, which will coincide with the game's launch on Steam.

We apologize, but this game needs a little more time, and it's become a bit larger than we first anticipated. It might release later than expected.

On the more technical side of development, we've produced a full first draft of the game script for the first route, the one we will be releasing for Nanoreno. The script is now in the process of editing and refinement, which should lead to a final draft in the next few days. After that, the script will get sent to the voice actress to record, and we'll be ready to start coding.

I have also started work on the game's soundtrack, which I will hopefully be able to share progress for soon.

Background art is probably the element of the game that's seen the most progress at this time, thanks to the help of OneSleepyDormouse.

I hope to drop some more substantial updates soon, with character art and assets.

Nanoreno Day 13

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