SamSuka
aura-dev
aura-dev

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Star Knightess Aura Internal Release 0.19.1

https://aura-dev.itch.io/star-knightess-aura-prerelease/patreon-access

Note that the public release will be in 1 week. You can also skip the waiting time by buying Star Knightess Aura on itch.

https://aura-dev.itch.io/star-knightess-aura

NOTE:  Due to some added intermediate objectives in Festival Of Greed and Impostor Refugees, if the quest is currently ongoing in your save before updating to 0.19.1, there will be visual glitches when marking completed objectives off green. 

Lots of bugfixes and a couple of balancing and quality of life improvements from my dev backlog. 

I also added an intermediate objective for Festival Of greed and Impostor Refugees. At Festival of greed you will now have an objective telling you to ask the merchant you asked to take you to the Festival to, well, take you to the Festival. :'D Also you now have the option the decline using Edwin's favor to get into the Festival. For Impostor Refugees the additional objective is added after talking to Julian telling Aura to find the Camp Guard and question him. These two were the most common quests where players seemed to get stuck not knowing how to continue, so this should help out. 

On the downside, messing with the questlines messes a bit with save compatibility. Saves that are beyond this point are unaffected. Saves that are in the middle of these quests will have the incorrect objectives marked as done. Otherwise everything should work, though I only did a quick testing run. If you have started the quests maybe consider finishing them before upgrading to 0.19.1.

There are two changes which I am not sure will be kept in the game, but I decided to add them for now and see how they affect the game.

For both of these changes, I will observe how this affects players, so it's possible that I might remove them again at some point in the future. E.g. if adding lewd markers gives off the impression to many players that you are supposed to do it the lewd way and that the non-lewd way isn't an equally intended way to tackle Aura's problems. But as I said, for now, these changes are in the game and I will use the opportunity of the game being a long shot off of being finished to try them out.

Most changes are in the 0.19.1 patch, but there are some minor additions coming up in the prerelease coming in a couple of hours. So, see you in a couple of hours!

Changelog 0.19.1 (03.06.2022)

Balancing

Bugfixes

Comments

I definitely crawl the options. I know you put them in because there has been much requested for them, as with so many NPCs it can become easy to miss content. But I sort of *like* that the game has so many NPCs lol

Relontus

compromise part 2))))) (for example) when choosing difficulty, make as item in description (as experience and money now) on the first difficulty to do by default. For the rest - turn off . When choosing difficulty, make a note "turned off but you can turned it in the settings" (and if it is turned off and did not turn on at all, then a few extra points for the passage =) )

Maksym Valentynov

I thought about options but then it would still go back to the question as to whether the marks should be on by default or not. And I always assume that only a small minority ever look into options, so effectively the default option would be the main option for mostly everyone. Idk. Let's just see what happens.

aura-dev

Oh those hearts. I propose a compromise! Possibility to turn it on/off in settings! =) PS: as for me, hearts on an ongoing basis are ... unnecessary (but let's look at other reviews)

Maksym Valentynov


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