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Star Knightess Aura 0.26.0-prerelease-1

ITCH | MEGA | ITCH-DELUXE

And here's the second part of today's release train. Like I mentioned, most stuff got released in the public patch but we got a couple minor additions for the prerelease as well. The most visually impactful one is probably the new mental change in the Instincts Room...

... where you can now modify Aura's default standing image expression. If you have been early raising your Vice you can technically unlock it quite early into Chapter 1 as you otherwise only need the makeup mental change. But with the latest two scenes that both raised Vice, it's of course a bit easier in case you had troubles finding sources for raising vice.

Then on the lewd side, you have already seen the new H-CG for the Sexy Times With George event chain, which now also concludes the illustration of the "happy" lewd George lewd scenes. We will revisit the H-CGs when we come back to this event chain but then Aura won't be done with just briefly displaying the disappointed expression.

In Roya, there I have replaced Matthia's training of Lightning Sword I with the next rank Lightning Sword II. I wanted to save plenty of spells for the Magic Academy but I think we still have a huge bunch leftover so we can spend this 1 spell here just to make finishing the Fortress Of Wrath arc a little bit more rewarding. Lightning Sword II boosts you damage further and lets you apply NUMB using your melee attacks.

And then finally we have one mechanical rule change: If Aura is in a party and has her Star Knightess available, then if everyone is KOed, instead of getting a Game Over, Aura will now as a last ditch effort to save her comrades, automatically remove her collar and activate SK. In other words, as long as you have SK and don't mind getting some corruption, you now no longer need to spam save in dungeons fearing that you could get a Game Over. 

I believe this should also further facilitate role play corruption playthroughs and generally provide some QoL improvement to everyone. The feature itself is still a bit experimental, I have tested it quite a bit, but I can imagine that there are some scenarios where it could break, which is why I added it to the prerelease instead of the public patch.

Finally, it seems that something isn't too well with our Composer. He told me he has having issues in his life and based on the availability he has showed over the past 2 months, I will probably decided to spend the money elsewhere.

Which is easier said than done with also the mapper being gone :'D. Combined with the art delay last month, and also Trihan having some delay in the Combat UI rework we have some 800€ budget leftover. In general, ever since we finished the major part of the UI overhaul, I currently have more issues spending the money on our freelancers. When I have time next year and am done with the transititioning from part time to full time work, I need to look into ways to improve this.

Aaaand that's it for this week. Next week, as announced in the project plan, I will be working on building some foundations in the Memories Room. 

Below is as usual the full changelog including the changes from today's patch below. If you are interested in the reasoning behind some of the balancing changes, I recommend checking out the patch blog post.

Changelog 0.26.0-prerelease-1 (02.12.2022)

Balancing

Bugfixes

Comments

Thanks for getting back to me so quickly. I'm on 0.26.0-prerelease-1 (that was actually one of the reasons to hop on Patreon). Maybe the skipping (Ctrl) has something to do with it? It seemed to cause other weird glitches like the "Alicia manipulation at the end of a day" happing twice in a row. I'll provide a save as soon as I get back from work.

Lobo

I know that such an issue existed in a previous version, it should be fixed in this one. I just gave it a quick try. If you still have the issue after confirming your verison, please share a save in the Discord in the #feedback channel for me to reproduce the issue.

aura-dev

Blessed Water doesnt seem to do anything anymore in Hard Mode (Curse Lv & Willpower stay the same).

Lobo

How do we access the console commands of this version?

Black screen stuck after watching CG

zsxz1231234

50%

aura-dev

I was wondering about how much of the game is complete?

Echelon Lazarus


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