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Idrelle Games
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Episode 2, Scene 4 Sneak Peek #7

“They may not be able to interfere with you while you are inside, but the moment you leave, they will apprehend you. I would like to avoid that at all costs. It would not do for you to retrieve the Astrial from its chamber only for it to fall into unwanted hands upon your exit.”

Veyer clicks their tongue. “I’m assuming you have a solution, then?”

“Of course,” she says, smiling faintly. “And it involves you and Ashani. Considering you voted for my proposal, you should have no objections being involved, Savant Krellion. Quinn, if you would…?”

The young, freckled woman adjusts her bun and nudges her large, leather-bound book to the side. She raises a hand, cupping her palm in front of her, and gestures with her fingers. A bright yellow light emerges from her palm, fracturing into a network of lines as it sweeps across the table. It hits the centre and curves upwards, forming a globe. Within it, hundreds of yellow lines weaves back and forth, quickly crafting a miniature replica of Diradan Tower and its surrounding area.

The complex is large, much larger than you thought. Clinging to the edge of a cliff, it overlooks the deep waters of Lake Messeida. Within its gated walls several large, interconnected buildings are grouped around a central garden. One appears to be an observatory, another a Meissandic temple, another must be dormitories and a communal dining hall… You ignore them all in favour of focusing on the building closest to the lakeside wall: a massive stone citadel unlike anything else in the complex, its intricate, sharp turrets looming over the grounds.

Your gut twists. This is the tower. The original Diradan. Even in this simple replica, it looks uncannily like the Spire.


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