SamSuka
Idrelle Games
Idrelle Games

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Progress Report 2022.05.17: Updates, Patches & Downtime

Hi friends,

What a week! The Episode 2 alpha update is FINALLY out. I’ve spent the past few days doing patches and fixing bugs and errors as they crop up. It will likely be some time before the episode’s build is declared stable, so keep an eye on the patch notes or the Patreon Discord in case you need to restart from the beginning. I am also still fiddling with approval triggers, so you may notice some changes in flavour text between playthroughs.

The public build patch was uploaded yesterday, so the new UI is now accessible to everyone.

General Game Updates

While I took some downtime on the weekend, this week is going to be more relaxed in terms of work. I want to stay on top of any reported issues that come through and get patches out. I am also working on some documents for the playtesting team, bonus content for May and June, and the Episode 3 outline draft. I am hoping to get all this prep and alternative work done this week so I can have the rest of the month and all of June to focus on Episode 3.

Because there is no Episode 3 content yet, weekly sneak peaks will be on hold until I start the drafting process.

While I am working on Episode 3, I am going to look into some more UI elements. I know, I know, I just updated the UI, why make more changes? Basically, I am not 100% committed to the icons I am using (which are from Font Awesome and Linear Icons). I’m currently using them because they are free and easy to access, but I do eventually want to have icons that are a little more personalized to the game. Now that I know how to make custom icon fonts and upload them into the game, I’ve started researching SVG and vector icon asset packs. There’s quite a few available that are fantasy oriented. While I’ve found some I like, I haven’t moved forward with licenses yet, so this is still very much up in the air.

I am also considering refining the act break down. I’ve known for a while that while Wayfarer is currently divided into three acts, it actually has a five act structure. I am thinking about adding more act breaks and potentially commissioning full artwork spreads for each act that will display on the chapter summary screens. The game will still be 15 episodes (that hasn’t changed). This is not something that’s going to be implemented any time soon, just an idea I’m toying with.

Patreon Updates

I also wanted say a big welcome to everyone who has recently pledged! Thank you so much for supporting the game and I hope you’re enjoying the alpha build. 💕

I will be doing a Creator Q&A in June. If you’d like to submit a question for it, check out this post here! Question submissions close on May 31 and the Q&A will be posted during the first week of June.

As always, thank you all so much for your support! 💕


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