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Star Knightess Aura Internal Release 0.46.0

ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE

Note that the public release will be in 3 weeks. You can also skip the waiting time by buying Star Knightess Aura on itch.

https://aura-dev.itch.io/star-knightess-aura

And here it is! The release containing the first ending! I already talked a lot about in the devlog posts so I assume anyone who's reading this and hasn't read about them alreay doesn't want to get spoiled so I won't talk too much about this main contribution.

As usual, this is mostly a summary post where I will go over the main contributions of this update and a bit more into detail regarding the content we worked on this week. For more details I refer to the devlog posts.

Let's start as usual with a short summary in terms of numbers. Here we have a new metric: Epilogue (or Ending) Scenes that you can trigger in the ending. Didn't quite fit to count them to Earth Scenes and since they got their own ending room I figured they can get their own stats as well.

In total we have 2 new H-CGs, 16 Epilogue Scenes, 4 new books, 1 new quest, 1 new dungeon/minigame, 1 new quest+dungeon stub, 3 new maps, 2 new pixel art characters, and lots and lots of other stuff minor stuff.

The main contributions of the update are:

As for the Corruption Ending, as I said, I believe there is nothing more to add in this post. Maybe that over the course of the development of 0.46.0 I bumped up the Submission gains so I hope no one will be left at just barely above 0 Idealism, unable to trigger the ending.

Keep in mind that the epilogue scenes all may vary based on various decisions, most prominently major vice choices, and your progress through the Roya main storyline.

Then, this week I worked on the up till now very barren Entertainment Den, where I added a new gambling minigame with a related quest, "Slay the Demon". Sadly the place is still pretty barren overall as I managed to complete the minigame + quest and also added several minor NPCs in the area, but overall I was mostly busy with the core logic and didn't have too much time for the fluff part. I will be revisiting the place in the future, especially since we are still missing some more content in the slavery area and also more penalty contracts for the Entertainment Mage.

As for the new Minigame...... it's uh complicated to put it in words but basically you will be playing a roguelike subgame of Star Knightess Aura within Star Knightess Aura - starting with a weak character and a New Game Plus like menu you can traverse the board, grow stronger and eventually fight an end boss. There are two players you can play against, one will play you casually, you won't lose any resources and challenge the game as often as you like. The other is part of the related quest to this minigame and will force you into a Soul-Contract gamble. If you win, you can obtain one of the rare skills Fast Items Stance II, Rock Armor II or Splash I.

If you thought this is weird, it gets weirder. As usual, there is a lot of cheating on the opponent side involved and you can countercheat as of now! If you have the spell Tailwind II, you can now learn The Art of Tailwind from a prisoner in the Order of the Knights to freely manipulate the result of dice throws.

Outcheat your opponents!!!

We have a bunch of further minor additions on my side such as new books in the Magic Academy Library, minor level design and mapping improvements and other small stuff I had added during my "free" "vacation" "week", but this summary mostly covers my side.

On the side of our assistant developer Trihan, it turned out there was more to do on Demon-Crazy than we expected so Clockwork Forest basically only got added as a minor stub. You can explore the first forest area while interacting with a bunch of [NOT IMPLEMENTED] messages!!!! But yeah, you can pick up the quest, learn some more lore, prep by reading a book, mine some Pyromantium, meet the enemy types, so even though it's just a stub, Trihan got a bunch of setup (literally today :'D) done.

For Demon-crazy I hope we are finally close to finally closing that book. I had a lot of requests on improving and reworking the fight against Shadow and also did a bunch of balancing passes on the fight myself. I think we are now really close to something I like, although there seem to be still some lingering technical issues we need to tackle hopefully next week.

There's a lot more that could be said about this massive but I would be getting lost in the details. Have fun playing and see you next month where we will be starting the quest for the final demon general - Judgement of Pride.

Changelog 0.46.0 (30.08.2024)

Balancing

Bugfixes

Stats

Star Knightess Aura Internal Release 0.46.0

Comments

Thanks!

DankPotatoes

The Discord is the main place for that

aura-dev

On the subject matter of bugs, game balancing and the like... Is there another, more fitting place for any comments or feedback? I notice that there aren't really a lot of people doing so in the Patreon comments

DankPotatoes

Well I would, but like a fool I have since overwritten the relevant save file. I tried to replicate the issue, by quickly retracing the steps on an earlier save, but now I cannot trigger it. Weird. Glad the replay thing is fixed though! Demon-cracy is a conceptually very cool mission :)

DankPotatoes

The replay bug has been fixed. I can't replicate the first one; no matter which position I'm in when I talk to Anna, the twins complete their movement. Can you provide a save?

Trihan

Demoncracy is bugged in my game. -An avoidable bug, that prevents the the blue-haired of the two adventurers from moving, when introducing them to bartending, causing the cutscene to freeze. The issue depends on Aura's positioning when talking to Anna, like when she's standing on the opposite side of the table. -A quest-breaking bug, that causes the election cutscene to replay constantly. The scene plays, finishes, and restarts from the beginning. I can't find a way to bypass this one. This was done on a corruption-run, so Aura supported The Shadow, if that helps.

DankPotatoes

Thank you so much!

DankPotatoes

You will not be able to enlist anymore and if you enlisted before, your enrollment will be cancelled. On the other hand, you get to keep the MATK buffs but also the debuff (which, however, will lose 1 level it is maxed out).

aura-dev

Hey, Aura-Dev. Love the game! Your work ethic is just nuts, very impressive! I have some upcoming payments on a car, but after that I will very likely pledge. I have a bit of a technical question, which I couldn't find the answer to online. (SPOILERS AHEAD, for anyone not caught up with the game) So if I manage to drop Roland's popularity to 0, and kill him during Reverse Summoning Ritual, can I still enlist in Pasciel by taking the experiment deal? And does this result in Aura getting the stat-buffs, without any of the negative effects of Roland's mind control?

DankPotatoes


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