Star Knightess Aura 0.49.0
Added 2024-11-29 18:26:07 +0000 UTCITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE
New release! This month's release mostly focuses on closing out the remaining dungeons. For this we have significant progress in two major areas: The Final Dungeon (Richard's Domain) and Clockwork Forest.
As usual, for the details, you can check out the weekly devlog posts. In this post I will summarize the month's work and go into closer detail on what's new this week.
To start off, let's look at the usual summary in Numbers! We have: 5 new dungeon areas, 1 new H-CG, 1 new character artwork, new items, new skills, and big bunch of minor improvements towards the 1.0 release.

Let's start off with this month's main goal: The completion of the dungeon crawling segment of the Final Dungeon! This month I added the last three demon general floors for Gluttony, Lust and Pride. This week in particular, I worked on adding the Pride dungeon, the main work here being that you can kill the final Demon General - Lucifer - at any point in the story, interrupting his Judgement of Pride quest. In theory, all states should update correctly, but to be honest, there are so many states, it's likely I overlooked one x_X
Anyways, as I said, besides the Pride dungeon, we also added the prior two dungeons. Asmodeus had also caused me some headache - in fact the most! To the point where we had to disable the option of using SK to enter Richard's Domain early before getting the Humilitas Rune.
On the bright side: Having fully handled Asmodeus' state allowed me to have one more need on the necessity of closing down the Maid Academy after his death. And while that still happens, I managed to update the state so that the player can still access the Catacombs and fight the local bossess afterwards. So a bit less restrictions on the order of killing bosses such as the Spirit Wolf!

Besides the Final Dungeon, our assistant developer Trihan and me continued to also push another front: Clockwork Forest. The Western Clockwork Forest and the Hidden Cave have been iterated quite a bit, both in visual details as well as in content such as new loot! Obtain a new artifact and the new "blueprint" object that unlocks new stuff in Verdeaux's Magic Workshop.
While I was busy iterating existing content, Trihan focused his work on adding two new areas in Clockwork Forest: The first two floors of the Artficer's Tower. He tried to break the pattern of delivering his stuff last minute, but sadly was not so super sucessful at it :'D So once again, I obtained the second floor only late today. It has some very basic testing but F1 and F2 definitely will need an additionally iteration pass. That being said, only 2 more floors to go and the final side quest area will be complete as well!

And then, as mentioned, a bunch of smaller improvements towards 1.0. Some notable items here are:
This week a added a new variation of the Labyrinth of Happiness for a late-game corruption state. Instead of with the Cheerleaders, Aura will end up at Richard's.
The Liliana 2 scene received its H-CG.
Georgia has become a real girl with fitting artwork in the corruption ending!
We finished adding the last couple of remaining skills & opportunites to learn them.
Minor plot improvements such as receiving a warning about the time limit on Demon Generals recovering their strength and the consequences of death on Earth in the Intro.
I feel like I'm typing the changelog here so I will stop the list :'D
Okay, so in summary: Final Dungeon crawling DONE, next up some narrrative segments and then the Final Battle followed by the Epilogue in January. And for Clockwork Forest two more levels remain and then we can write off one more milestone: All quests done.
But that is hopefully for next month. As for a more detailed plan, stay tuned for either Sunday or Monday where I will post the December Project Plan. Until then!
Changelog 0.49.0 (29.11.2024)
Added Liliana 2 H-CGs
Added female Georgia character art
Added map Richard Domain 5 Gluttony
Added map Richard Domain 6 Lust
Added map Richard Domain 7 Pride
Added map Artificer Tower F1
Added map Artificer Tower F2
Iterated Western Clockwork Forest
Iterated Clockwork Forest Hidden Cave
Added boss Chaos Golem
Added item Blueprint: Power Core Forging
Added item Blueprint: Sight Enhancer
Added artifact Invigorator
Added skill Fade Into Shadows II
Added skill Peaceful Mind II
Added option to learn Slash III from John
Added reward Peaceful Mind II as skill reward option for Slay the Demon
Added option to learn Fade Into Shadows II at Main Cathedral
Added skill Horror III
Added minor Roland flashback in his death scene
Implemented trait whitelisting for Compendium
Implemented compendium tag to conditionally hide skill from skill list
Gave James Horror III after giving him Corrupted Humanitas Rune
Added option to learn Horror III from James
Unlocked Sick Workers after resucing Edwin instead of after entering the Congregation
Moved reveal that killing the Demon King on Earth moves his soul to Roya into Intro
Added dialogue at end of Festival for 100 day demon general limit
Update Judgement of Pride in case of killing Lucifer in Richard Domain
Improvde wandering NPC routines in Trademond
Disabled ability to destroy Richard's Barrier with SK
Removed desert and island from world map
Support possibility to enter Maid Academy Catacombs after Maid Academy closes
Added option to use Humilitas Rune to break Belphegor's Barrier
Added Richard variation for Labyrinth of Happiness after Aura agrees to sex with Richard
Iterated World Fog plugin and enabled by default
Implemented trap disabling on Artificer Tower F2 console
Updated credits
Increase max killed bosses to 122
Balancing
Improved ATK consistency among demons: Decrease Hi-Wrath to 200, Hi-Greed to 175, but increase Lucifer to 225
Reduced number of lava tiles in Richard Domain 2 and replace them with level 2 heat tiles
Iterated boss Ether Golem
Iterated boss Thunder Golem
Bugfixes
Fixed typos
Removed Primal Hunger triggers in Richard's Domain
Fixed being able to access backlog or save the game from title screen by going through options menu first
Fixed incorrect teleporter in to Gluttony Domain
Fixed crash in mid-cutscene saves if an event on the map was deleted during an update
Fixed tile passability issues in Richard Domain 5
Fixed autosaves no longer loading after a map is edited
Fixed Tenacity applying twice in New Game Plus
Fixed minor early game visual glitches in Hermann 1 and when learning Light 1
Fixed compendium recording hidden enemies after battle
Fixed Georgia epilogue dialogue not being pink
Fixed Lust Domain bombable wall teleporting to wrong tile
Fixed Absorb Air being usable outside of underwater areas
Fixed non-corruption ending events triggering on corruption ending start
Fixed broken interactions between Slay the Demon minigame and Cursed Gourmet Meat
Fixed visual glitches when triggering Sex with John while Adult Content is OFF
Fixed murmor effect sometimes playing in book cafe when entering
Fixed extra secondary lewd stats from Curiosity passives triggering beyond 5
Fixed missing hidden statistic increases in Roland 6,7,8
Fixed Refugee Camp visual glitch for opening door to Food Shed
Fixed being able to blow fog away in some Richard Domain 6 encounters and add a failure message
Fixed Fleura having duplicate dialogue
Fixed Thunder Golem obscuring state icons on lower Scout
Fixed strangely-positioned bear in Clockwork Forest encounter
Fixed missing security increases in Clockwork Forest
Fixed wrong enemy being affected by Sluggish trait in Sloth+Inferiority*2+Ignorance troop
Fixed rock blocking ambush point in Richard Domain 4
Fixed Wrath*2+Rage in Richard Domain 5 acting like player is in Wrath domain instead of Gluttony
Fixed Envy+Voracity*4 having redundant Sluggish code that paralyses one of the Voracity enemies
Fixed Resistance To Light from Obscurum still being applied on pollen maps
Fixed temporary auto spells not being removed after Reverse Summoning Ritual
Fixed troops containing Envy in Richard Domain 5 tinting screen incorrectly after battle
Fixed Maleficum access blocked in Richard Domain 6