SamSuka
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Best-Looking Dungeon

In prepartion for the next game, I would be interested in learning which dungeons were visually the most appealing to our players so I can see if that matches up with my own perception.

(I have removed some dungeons that are visually not super interesting like the Heavenly Domain as it's just floating tiles, the Hermit which is just an adjacent biome to the Northern Mountain Ranges, or tiny dungeons like Jacob's backyard forest.)

Comments

Easist to solve by posting a save in the #bugreports channel on Discord

aura-dev

can someone tell me why my game said cannot read property'_status' of undefined?

thunder destro

What is everyone else talking about? Clockwork forest is far above and beyond the best looking area in the game...

Black Shift

will the next game have one Dungeon or a bunch of dungens ? also will there be monster H seans ? (maybe a contrakt that forces the heroine to do H services to the monster that beat her)

Martin Hinck

Aesthetically the Festival of Greed, but mechanically it's the Draknor Fortress. The festival feels like an event, with a bunch of NPCs to speak with, puzzles to solve, hidden areas, and enemies to fight that all grant the player resources to move forward. Draknor is a sprawling multilevel complex that rewards exploration with additional resources and a more efficient path forward. It's held back by the step mechanic, but is otherwise solid level design.

Auros

I'll join in with the camp of "heavenly domain is my favorite"

MegaZeroX

I liked the unique mechanics. The visuals, and the story elements too. Its got everything it ought to have.

Beta The Slave

Heavenly Domain, I have to admit I am surprised :'D

aura-dev

I agree

Joe Barren

What was the name of the dungeon from the reverse summoning ritual? That's my favorite

Beta The Slave


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