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Star Knightess Aura Release 1.1.0-prerelease-4

ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE

Coming off a super productive week! Let's start off with the update to artworks: I fully integrated the alt earth slutty clothing option and the H-CG variations - so all three alt Earth clothings are now available in the game!

Continuing on the art side, our artist also created the necessary variations for the Maid Job 3 scene, so I was able to integrate that as well. Based on a poll among patrons, a final character design update for a fully corrupted Charlotte (noblewoman/princess style) got queued up next in the art pipeline.

Then, moving on to today's new mechanical feature: New Game Minus (NG-). New Game Minus is the pendant to New Game Plus, except instead of making the game easier, it makes certain aspects of the game more difficult. You can activate them the same way as an NG+ modifier, just visit the Clear Room and you will find them on the left side. Once activated, they will be applied when starting a new game from the clear room.

In order to activate an NG- modifier you will also need Score, same as with an NG+ modifier, and in exchange for the modifier activation, you will receive a Score Bonus Multiplier. This new multiplier replaces the Ending Multiplier which has been removed.

For the NG- modifiers, I tried to add modifiers that would fulfill at least one of the following design goals:

Not all of these points may be relevant for each individual player, but I hope that for many players there will be one design goal that they can identify with.

As for the concrete NG- Modifiers, I implemented the following ones:

While I usually make sure that the game is beatable on the standard difficulties, I have no clue if Nightemare + all modifiers and without any NG+ modifier is "beatable" (whatever that means when Hidden Alicia is turned on and performs mental changes regardless of your will), the balancing here is completely new terrain. :'D Or maybe the modifiers aren't as bad as I think. We will find out!

And then finally, the translation work is progressing as well but still remains mostly on the technical level. We are currently in the process of rewriting the RPGMaker Plugin we used as a basis to use JSON for the translation data so we can connect it better to third-party-tools and process them in scripts.

Aaaaaand that's it for the week! Next week will be purely technical as I will be in the process of remerging our improvements from Star Knightess Aura into our AuraMZ Template Project so I can prep everything for next month's start on the prototype for Liora's game.

Changelog 1.1.0-prerelease-4 (21.03.2025)

Balancing

Bugfixes

Comments

I have a question, is it true that the Steam version comes with censorship? I'm asking because I want to know which version to buy, the Steam one or the Patreon one

Armando Martín Escribano

Does the game automatically update or do I have to do it manually through itch or something?

Lobotomy_4u

I don't know where to say this, so sorry if I put it in the wrong area/post, but is there a reason when I try for max lewdity the 1st mutated Hydrangea I get to in the hidden cave doesn't do the mind pollution for the entire time after collar is removed except 6 times? For a current total of 37 times.

EDM Freak

will aura have piercing or tatoo?

ilystina07

I like the idea of ​​hidden Alica, it will give us a completely different feeling of playing the character Aura, when every day that passes Aura will have to receive something unexpected in terms of mental change. But I don't know if the choices with many factors like clothes will be decided later. Anyway, I still like this idea

Đăng Phan

No Alicia sounds like such a great NG+ modifier. Once you know the changes, the not knowing, and not having to manage them, makes so much sense.

Beta The Slave


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